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OpenBOR PSP 3.0 Build 3726

OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.


History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.

In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.


Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:

* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320

In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:

* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop


Source Code
----------------------
svn checkout https://lavalit.com/svn/openbor openbor

You may get a security warning from your Subversion client. This is because
LavaLit signs its own SSL certificate, and it can be safely ignored. If you get
a *fatal* error, you should upgrade to a newer version of the Neon HTTP library.
This bug is fixed in neon 0.29.5 (released October 14, 2010).


OpenBOR Team
----------------------
SumolX (2006-2011)
Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, Wii, GP2X and
maintaining all other platforms and code base.

uTunnels (2007-2010)
Developed the scripting engine for OpenBOR and also added many exciting features.

KBbandressen (2007-2011)
New developer that is feature rich!

Plombo (2009-2011)
A developer who prefers to work on OpenBOR's supporting libraries and
platform-specific backends. Known for maintaining the Wii port, writing the
GPU-accelerated video code for Wii and OpenGL, and a few engine features.

Damon Caskey (2007-2011)
Scripter, Tester and Developer. What else can I say.

CGRemakes (2005-2006)
Main developer after Kirby2K. Introduced many exicting features to engine.

LordBall (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Tails (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Fugue (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Kirby2K (2004-2005)
The original developer of OpenBOR who asked Senile Team for permission to open
up Beats Of Rage.



Senile Team Members
----------------------
Roel (credited as "Opla" in BoR)
The team's chieftain. Does most of the game design, programming and artwork.
http://www.roelvanmastbergen.nl

Jeroen (credited as "Leila" in BoR)
Does all the things no one else does.

Sander (credited as "Albatross" in BoR)
3D artist and animation sequence editor.

Ben
Senile Team's composer, who is currently working on the soundtrack for Age of the Beast.

Neill
Neill was the first to port Beats of Rage to other systems, namely Playstation 2
and Dreamcast. He now supports Senile Team with advice regarding console hardware
and code compatibility, and has agreed to port Age of the Beast when it's ready.
http://www.neillcorlett.com



Websites
----------------------
LavaLit (home of OpenBOR development) - http://www.lavalit.com
Senile Team (original authors of Beats of Rage) - http://www.senileteam.com
General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    Longer battery life cooler temps and faster! What's not to like lol (probably expensive as hell)
  • AncientBoi @ AncientBoi:
    [checks my dildo(s) batteries, coolant and lube] :O [promptly replaces them] :D
    +1
  • BigOnYa @ BigOnYa:
    Lol not even for sale yet to public, and already sold out. I'd like to get one but ill wait for the hype to calm down.
    +1
  • a_username_that_is_cool @ a_username_that_is_cool:
    I'm pretty sure I wasn't on GBAtemp at all yesterday, whenever I tried to go onto the website I got an unexpected database error
  • BigOnYa @ BigOnYa:
    We all teamed together and decided you needed a day off, so we blocked you.
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    No one expects the database errors!!!
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Hey a thought occurred to me... If they are unexpected database errors, are there expected database errors?
    +1
  • K3Nv2 @ K3Nv2:
    @BigOnYa, that's just a pre-order term to make the product look better it's not sold out
    +1
  • K3Nv2 @ K3Nv2:
    Never expect a website to last 24/7 it's like section 8
  • BakerMan @ BakerMan:
    good afternoon fellas
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Gotten tag!
  • Psionic Roshambo @ Psionic Roshambo:
    Gutten lol
  • Psionic Roshambo @ Psionic Roshambo:
    Autocorrect isn't always correct
  • BakerMan @ BakerMan:
    however,sad news today, although idk if i can say it bc it relates to a rom site
  • BigOnYa @ BigOnYa:
    Rom or Ram site? Cause there's a big difference
  • BakerMan @ BakerMan:
    rom,like game files
  • BakerMan @ BakerMan:
    know what? to paraphrase sonic: "no GBAtemp rule in the universe is gonna stop me"
  • BakerMan @ BakerMan:
    vimm's lair had to remove a bunch of games because of nintendo, sega, and lego
  • BigOnYa @ BigOnYa:
    Got taken down? Another one bites the dust
  • BakerMan @ BakerMan:
    not taken down, but had to remove a bunch of games
  • K3Nv2 @ K3Nv2:
    Sirloin sounds good tonight
  • BakerMan @ BakerMan:
    yeah it does
    BakerMan @ BakerMan: yeah it does