Also, I (succesfully this time) ported Sonic Robo Blast 2.1.25 to the Wii, but the Joystick api reports there are 0 Joysticks avaliable, this prevents me from using any kind of controller, Wii Remote, Classic Controller or GameCube Controller...
Thansk!
After a bit of looking, I tried porting Sonic Robo Blast 2 to the Wii since it uses SDL and has a Software Renderer, but it's refusing to boot, seems to be failing at SYS_Init, do you have any idea what could be happenning?
My current...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi