True, that is a regression that I haven't noticed. It's supposed to immediately execute the command you typed. Will fix.
I'll think about on screen buttons. You can go to Options -> Go to console to open the console for now.
Renderer changes require a restart in general. I think it even shows a...
What do you mean exactly? Just like on screen buttons to map stuff onto or specifically a button that shows the keyboard? If the latter, what would you use the keyboard for, considering it covers all or most of the screen?
New release, based on 4.10.0+.
Download link in the OP.
Among other things startup times seem to have decreased quite a bit for me.
Before anyone asks, myhouse.pk3 runs like ass. Not much can be done about it since the map is a mess of portals and other advanced fuckery.
Wait, you were playing it on Ryujinx? Or is it just to take this screenshot?
Because I really doubt most homebrew would work 100% correctly on emulators.
You might want to just play the Windows version of Arx Libertatis in that case.
I really doubt you can run Project Brutality on the Switch with any kind of acceptable performance.
I don't often update this because it's really fiddly to sync it with upstream, especially after waiting a while, though the latter is my fault.
Switch support has been now merged into upstream xash3d-fwgs. Automatic builds can be downloaded from the continuous release page. They include game libraries for HL, Blue Shift and Opposing Force. The game library used for HL also supports some mods.
Temporary fix for now: in SystemARM/User.ini replace
JoyZ=Axis aTurn SpeedBase=250.0
JoyR=Axis aLookUp SpeedBase=250.0
with
JoyZ=Axis aMouseX SpeedBase=250.0
JoyR=Axis aMouseY SpeedBase=250.0
Then you can use the in-game "Invert mouse" option to invert look. I haven't extensively tested if this...
Might actually be impossible, joystick support is pretty barebones in the SDL2 window driver.
Try one of these things (not both at the same time):
1. In SystemARM/UnrealLinux.ini change ScaleJBY=0.000000 to ScaleJBY=-1.000000
2. In SystemARM/User.ini change JoyR=Axis aLookUp SpeedBase=250.0 to...
SDL2Drv brightness depends on an SDL2 feature that isn't supported on the Switch. The XOpenGL renderer has a working gamma/brightness slider, though it is by itself much darker by default than the normal renderer.
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi