Red Square, the platformer demo, and Bad Apple were all blocked by the same issue, so other games that didn't boot may be freed by this update as well. I also fixed the crash in Mario Kart and the collision detection in Formula V, though Formula...
To expand upon that, I've tested just about every Virtual Boy Homebrew I could possibly dig up -- with the exception of automated Demo Reel & Dev Tool type apps that aren't actual games -- and Homebrew compatability is vastly expanded and...
Just listing the games I've tried:
No problems
Elevated Speed
Hyper Fighting
Tron
VUEngine Platformer Demo
Minor problems
VUE Snake (music goes out of sync, but that might also happen on real hardware; the game itself sometimes crashes but...
While I appreciate the suggestion, I'd like to clarify some details about how Red Viper works.
Firstly, the way it uses memory. While many programs have a constantly fluctuating memory usage, this isn't how Red Viper works: once a ROM is loaded...
It's sort of complicated. On 3DS, every game has to be programmed to understand the depth slider and adjust the projection by rendering things from different perspectives based on the slider position. In a stunning lack of foresight from...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi