mudrik's latest activity

  • M
    I haven't tried to build opengx for Wii Linux, but in principle it should work.
  • M
    It's not easy for me to reply, since I'm not the original author of the game, and it's all written in German :-( If someone is able to figure out how to add additional fonts I'll be glad to accept code contributions, but I'm afraid I don't have...
  • M
    Some of you might be old enough to remember the nice open source 3D game BillardGL from the early thousands (from 2002, precisely). It's written in C++ using OpenGL 1.1, which as we all know, is not supported by the Wii. Well, at least until a...
    • Screenshot from 2024-05-12 23-28-15.png
  • M
    The problem is that joysticks take some time to appear. You can either change to the polling API, or add this at the beginning of the game (after SDL_init()): while (SDL_NumJoysticks() == 0) { SDL_PumpEvents(); }
  • M
    Hi there! I've recently ported SDL2 to the Nintendo Wii and GameCube, and while it generally works well, users have reported (and it's a problem I do see myself) that some of the top and bottom rows of the screen are cut off, meaning they don't...
  • M
    Well, any SDL2 samples should work. As for games, I personally ported these two: - https://github.com/mardy/VVVVVV/ - https://github.com/mardy/oceanpop/tree/wii-port
  • M
    @Aliogeek It seems that the bot is down, I haven't received notifications since December.
  • M
    Hi! Another newbie here :-) I own a chipped switch, and accidentally updated the full stock firmware to 18.0. After doing that, I can still boot the Atmosphere system from Kefir and Hekate (it seems to work fine), but I cannot boot the full...
  • M
    https://github.com/devkitPro/SDL/issues Please specify that this is specific to the Wii, since we support many different ports in different branches of that repo.
  • M
    They has to be ripped. Wii read only Wii discs (some models read Gamecube discs too).
  • M
    Sorry if this has been asked before (I cannot find a way to search in a forum thread): can original playstation discs be used by directly inserting them into the Wii slot, or do they first need to be ripped? (I don't have any, but I could...
  • M
    I mentioned this game in your SDL2 thread, but Trogdor: Reburninated is currently 25 FPS at 480p and makes heavy use of SDL_BlitSurface. If you're looking for a test, I added a branch to the repo that disables the resolution change at higher...
  • M
    No, but you can run a "git grep" in the SDL repo to see them. Here are the current ones we support; others might be added tn the future: - SDL_WII_JOYSTICK_SIDEWAYS: this you know :-) - SDL_WII_JOYSTICK_SPLIT: The wiimote and its expansion will...
  • M
    Hi Jeff, some updates: - I've submitted a PR on Abbaye to support the wiimote directional keys: https://github.com/nevat/abbayedesmorts-gpl/pull/19 - Yesterday we merged a change in SDL to translate the directional movements for a Wiimote held...
  • M
    Thanks, I'll try to fix this next. As far as the joystick is concerned, this change fixes it, but I'll try to change SDL so that this modification won't be necessary: index 8b6b483..9381ae4 100644 --- a/src/startscreen.c +++ b/src/startscreen.c...
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