Recent content by Zanthia

  1. Zanthia

    zephyr-lsmalltalk v0.1.2

    My start on a smalltalk kernel coded in LISP (using CLOS), latest release v0.1.2 is here : sf.net/projects/zephyr-lsmalltalk/
  2. Zanthia

    #{Update} neko-z80asm-scm v0.1.9

    Contains the start of the opcode actors for e.g. 32 opcodes as in nesasm on the Zilog 80, then all of them in non-major classes. Now just (LD . 0x0A). Here's the latest source (v0.1.9) : sf.net/projects/neko-z80asm-scm/
  3. Zanthia

    #{Update} neko-z80asm-scm v0.1.8

    All hex codes are in as well as the base argument actors for evaluating assembler syntax. Latest source is here (v0.1.8) : sf.net/projects/neko-z80asm-scm/
  4. Zanthia

    #{Update} neko-z80asm-scm v0.1.7

    All opcodes are in, with maybe some mistakes on the mnemonic syntax but the z80 opcode table where the hexes etc are should be usable. neko-z80-asm is a Zilog80 assembler coded in guile (1.4). The latest source is available here (v0.1.7) : sf.net/projects/neko-z80asm-scm/
  5. Zanthia

    #{Update} neko-z80asm-scm v0.1.6

    Half of the Zilog 80 opcodes are in, including obfuscated ones, nothing for game boy assembler yet except for the actor class. Here's the latest release (v0.1.6) : sf.net/projects/neko-z80asm-scm/
  6. Zanthia

    #{Update} irixjoker-sensing-utils v0.1.17

    The genetic programming system is almost finished. I just need to build the parse tree from a Genome instance, then adapt the writing of the ParseTree instance itself. You can use neslisp to compile and fetch errors on the command line (in shell). Then it will build NES programs. The internal...
  7. Zanthia

    irixjoker-sensing-utils v0.1.9

    Genetic programming library for an emulator (uses LISP as a sandbox compiler) : sf.net/projects/irixjoker-sensing-utils/
  8. Zanthia

    neko-z80asm-scm v0.1.4

    I added a file writing system, WIP, latest source (v0.1.4) is here : sf.net/projects/neko-z80asm-scm/
  9. Zanthia

    neko-z80asm-scm Nekoware Zilog80, GameBoy assembler

    Programmed on IRIX 6.2 for guile Scheme 1.4 (WIP) : sf.net/projects/neko-z80asm-scm/
  10. Zanthia

    #{Update} Ashen Sea and Hero's Adventure

    Ashen Sea and Hero's Adventure are Quest for Glory based games, WIP further. Ashen Sea is coded in Android Studio Java and is available here : sf.net/projects/ashen-sea/ It has a Widget and Imaging system. Hero's Adventure is coded in Squeak/Smalltalk, the latest source is here ...
  11. Zanthia

    irixjoker-ai-utils v0.1.5

    The start of an AI project of mine, includes a feed-forward neural net now, here's the latest source (v0.1.5) : sf.net/projects/irixjoker-ai-utils/
  12. Zanthia

    #{Update} ROMBlast v0.1.9

    There's now NES tiles and sprites number printing for the NES : sf.net/projects/romblast/
  13. Zanthia

    ROMBlast v0.1.9

    The start of my ROM utility, written in plain awk : sf.net/projects/romblast/
  14. Zanthia

    #{Update} nessoundstudio v0.3.2

    Went to version 0.3.2, major bugfix, the code is available here : sf.net/projects/nessoundstudio/
  15. Zanthia

    lisp-lmoo v0.1.15

    My start on a (mostly single user, unless I update clisp with networking) MOO, coded in LISP. There's just character sheets with modifications. Here's the latest source (v0.1.15) : sf.net/projects/lisp-lmoo/
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