Search results

  1. M

    Homebrew BillardGL comes to the Wii after 22 years

    Some of you might be old enough to remember the nice open source 3D game BillardGL from the early thousands (from 2002, precisely). It's written in C++ using OpenGL 1.1, which as we all know, is not supported by the Wii. Well, at least until a wise guy wrote opengx, a library that wraps the GX...
  2. M

    Hardware Homebrew Poll about screen resolution (help wanted :-) )

    Hi there! I've recently ported SDL2 to the Nintendo Wii and GameCube, and while it generally works well, users have reported (and it's a problem I do see myself) that some of the top and bottom rows of the screen are cut off, meaning they don't fit into the TV screen. In order to debug that...
  3. M

    Homebrew Project SDL 2 port ongoing

    Hi all! A few weeks ago I started working on a SDL2 port for the Wii and GameCube. The current status is this: ✅ Audio ❌ Send audio to wiimote ✅ Joysticks ✅ Gamepads ✅ Rumble support ❌ Keyboard 👷 Mouse ✅ Wiimote IR as mouse ✅ Mouse cursors ❌ USB Mouse ❌ Power ❌ Sensors ✅ Time ✅ Threads ✅...
  4. M

    Homebrew Project Accelerated 2D operations in SDL

    Hi all! I'm happy to announce that I've added support for hardware-accelerated blit and fillrect operations to libSDL for the Wii and GameCube. I hope that the changes will be accepted into devkitPro's SDL port, but in any case in the meantime you can play with my fork (I'm not allowed to post...
  5. M

    Yet another Call of duty stuck at loading

    Hi there! I know this has been discussed plenty of times already, but I could not find a definite reply, and maybe some of what I write might be of help to other users. I tried to play the Italian version of Call of Duty: Modern Warfare 3 (MW3) on the Wii using Wiiflow (though I guess that the...
  6. M

    OpenGL bindings for libnds

    Hi all! libnds 3D API is very similar to OpenGL, but it's not quite the same. Yet, at a first sight it wouldn't seem too difficult to create a wrapper library to increase compatibility, in order to make porting of existing games easier. Has anyone studied the possibility of realizing such a...
General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=2e1d3daJ0HE