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  1. Apache Thunder

    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    Ok after testing older versions I found the update that broke SuperCard Lite (MicroSD, not rumble) support. v4.2 kernal works. But then going to 4.3 kernel (and thus all future versions) get fat init fail. Since I can't get this project to compile (get region iwram overflowed by 14096 bytes...
  2. Apache Thunder

    It might be possible to add DSONE to ntrboot_flasher.

    Yeah looks like that would be the case. Since there's nothing in the bootme.nds files/rom dumps that have any flash code I'm not sure how I'd find out what commands to use. :( I did try enabling the type 2 commands for it but no dice. Still hangs. If the 87 cmd wasn't working me thinks it would...
  3. Apache Thunder

    It might be possible to add DSONE to ntrboot_flasher.

    Thanks. I just now ended up finding the fix. It looks like maybe you were testing this on 3DS build of ntrboot flasher which you just now posted that you did. :P To make this work on that DSi fork build you can alter the following function at the end of DSOne.cpp: bool injectNtrBoot(uint8_t...
  4. Apache Thunder

    It might be possible to add DSONE to ntrboot_flasher.

    Can you add chip ID 0x454D to your DSOne code? I want to test my MMD cart on it but I can't get the project to compile with your modified flashcart core. :( (I'm guessing it's because you aren't using https://github.com/DS-Homebrew/ntrboot_flasher_nds fork?)
  5. Apache Thunder

    Possible to disable autoboot of DSOne cart?

    Yeah that's the autoboot flag. bit 2 specifically. The OP can refer to this thread for if/when DS one becomes updatable: https://gbatemp.net/threads/it-might-be-possible-to-add-dsone-to-ntrboot_flasher.656805 If it can then yes you can disable autoboot by replacing rom with modified one with...
  6. Apache Thunder

    It might be possible to add DSONE to ntrboot_flasher.

    Ahh thanks for clarifying that. I heard it was a Playstation modchip. I just forgot which one. :P Maybe if I'm lucky Datal also cloned the DSOne and just stripped out the MicroSD slot (since it was expected to use the slot-2 device for storage)...But I don't know. Since this is using a rather...
  7. Apache Thunder

    It might be possible to add DSONE to ntrboot_flasher.

    I see. As for my Max Media Player cart this is what the PCB looks like: Possible Datel is doing something special with this one but interesting that it does respond to the dump commands correctly though... Apparently that FPGA was used in some PS1 modchips (or PS2..forget which). :P
  8. Apache Thunder

    It might be possible to add DSONE to ntrboot_flasher.

    This is the modified rom I created for Max Media Dock. At some point they started compressing their arm9 binary so couldn't easily look at it in Ghidra. I ran the rom in No$GBA and ram dump it just as it boots far enough to decompress and got a working result. Maybe you can find out if there was...
  9. Apache Thunder

    It might be possible to add DSONE to ntrboot_flasher.

    That's a standard rom container but with secure area encrypted and blow fish data at 0x1000 and 0x2000 so it's stored in a manner similar to other flashcarts. Assuming the write commands work that should be ntrboot capable. But I bet the write commands don't end up doing anything as DSOne...
  10. Apache Thunder

    Homebrew GBA GBA Exploader on modern libnds...

    Yeah it has the same slowdown that the others have...I think they all have this issue? It's an inherent flaw with the SuperCard carts I think. Not sure on the Pokémon games. Never tested that aspect of it.
  11. Apache Thunder

    Skyward Sword HD randomizer announced with release date and trailer

    I've enjoyed the Switch version of this game. The controls aren't that bad. Though they really missed the mark with recentering motion controls. Games like Breath of the WIld handle this pretty well. Motion controls for that game for example recenter the moment you pull an item out that uses it...
  12. Apache Thunder

    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    From what I can the MicroSD Lite is completely flash based most likely. I don't have MicroSD inserted at all in mine and games can still retain saves so MicroSD is not used at all for that. It's limited to 64KB though. I've read it's because of how the flash has to be addressed and it has to do...
  13. Apache Thunder

    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    Oh cool. So what modifications did you do besides renaming the frm file it uses? Did it work in normal mode or did you have to put it in SCLite mode? EDIT: Oh wait you did mention using regular mode. So yeah the SD and MicroSD version are the same then. Just the SC Lite is unique I guess. :P
  14. Apache Thunder

    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    The official recovery tool restores 1.85 version firmware on the target slot-2 card it was designed for. I haven ot tried flashing official firmware dumps via sckill because I don't have any regulard non lite versions of SuperCard to test the original flash code on. The SCLIte flash code can't...
  15. Apache Thunder

    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    Maybe with regular SuperCards. Not on SuperCard LIte though as I haven't been able to get it to write past 0x50000. But SC has official NDS recovery programs anyways so you don't really need to use SCKILL for that. ;) EDIT: Actually the non Lite MicroSD version doesn't appear to have a...
  16. Apache Thunder

    Read and Write roms to a GBA Flash cart's Mini SD card with an R4 and a DS Lite

    Oh yeah this all assumes you'd primarily be using the SuperCard MiniSD on your DS/DS Lite. If you intend to use it on a GBA then yeah you'll have to get the MiniSD stuff sorted out.
  17. Apache Thunder

    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    @metroid maniac I got SC Lite fw flashing to work properly now! Attached the improved build below. I set it so D-PAD toggles between regular and "Lite" mode. (must select it before hitting A or B). The scfw boots up and doesn't hang on white screen like my initial attempts with modified GBA...
  18. Apache Thunder

    Need help getting a file from ds-scene.net

    Was it this patch? I was able to access the file after altering an existing download page link to point to this one instead: http://www.ds-scene.net/?s=download&viewfile=396b276f2318e5de6733ba7199b7006b I took different download page for something unrelated and replaced it's download ID (that...
  19. Apache Thunder

    Homebrew GBA GBA Exploader on modern libnds...

    https://github.com/ApacheThunder/GBA-Exploader/releases/tag/0.62 Directory tree no longer displays both "." and ".." at the top. Like original GBA Exploader only ".." is the top directory entry when in a sub folder. The "." entry is a special entry provided by FAT for going to "current"...
  20. Apache Thunder

    Read and Write roms to a GBA Flash cart's Mini SD card with an R4 and a DS Lite

    Assuming the SuperCard SD MIni uses the same mode switch code (pretty sure it does as I recall checking it's DLDI code while trying to help the original poster in this thread), my build of GBA-Exploader should already work for it for the most part. It does seem saves work too provided they don't...
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