Regardless, I haven't heard too many complaints about batery life on a hacked switch running another OS, don't know how would that translate to HorizonOS.
According to people on switch's lakka thread, the switch cpu runs at stock X1 clock when running on linux (since it seems like the CPU underclock is software based), if that's the case then I doubt Nintendo can't release more higher-perfomance profiles for specific things (gamecube & wii would...
Woah, I thought Nintendo did a hardware lock to keep the cores underclockd, that's nice, Then we can assume the switch has the same potential as the Shield TV at running things like dolphin right? at least when using a linux distro.
Pardon me if this is offtopic but, is it true that the Switch runs at stock tegra x1 speeds when using linux? (1.9 Ghz), I think I've read it somewhere that it was the case
@bubble2k16 I don't know if you're already aware of this but some SMW rom hacks like Seven Statues or Quest on the Full Moon island stopped working on the latest version, they used to work on previous builds (Don't know where it stopped exactly since I updated from 1.10)
Do you mind providing source of those tests? I found this on Nvidia's forum (although it might be an outlier), since the Shield has pasive cooling and the CPU is close to the GPU (which throttles itself pretty hard) I think the CPU end up being affected too.
https://en.wikipedia.org/wiki/Tegra#Tegra_X1 Looking at this, it seems that the A53 on the switch are disabled so you're right on that end, but even then I don't think it makes much of a difference since IIRC those A53 were only used for doing low-procesing tasks on the OS like messaging (to...
This is wrong, the switch is exactly the same hardware wise (extact n° of cores and GPU) as the shield X1, the only difference lies in that the frequency on switch's CPU cores and GPU are set at of stock X1's speed and that the switch has 4GB of Ram instead of 3GB. And even
I think using the vulkan renderer may give better performance than the GPD WIN on dolphin.
This video is 1 year old, but I think it demostrates the gains of vulkan over OpenGL/directx.
The graphics on the footage looked very good.
I'm curious about how responsive will be the controls at 30fps compared to 60fps, also, if the game is running at 720p portable mode ¿where's all the power going when docked?
I have not gotten any problems with the sound so far
This is the latest build btw https://gbatemp.net/threads/snes9x-for-old-3ds.435568/page-90#post-7455284
VR had the chance to integrate with existing games and tech but VR companies said "NO, I WANT MY SHIT TO BE STANDALONE AND MY GAMES EXCLUSIVE TO FACEBOOK"
Back when Oculus Rift was still starting out and being demoed around, they modded existing games to use it as a 360° immersive screen thing and that was AMAZING.
The tech isn't there for affordable power enough VR headsets at a good market value yet sadly, oculus had a good idea but didn't have enough funds for marketing iirc
But now it's "can I use my VR set with my racing games, that would be neat?" "ONLY IF YOU USE OUR DILDOSTICK CONTROLLERS AND RUN THE GAME ON OUR ANDROID-UNDERPOWERED BRICK"
These are the same type of gamers that spend $2,000 on a GPU when a $600 GPU gives nearly the same outcome which is what the market looks at for them to do spend more on unneeded bs