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A basic guide for Gateshark to NTR translation
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<blockquote data-quote="Deleted member 369977" data-source="post: 6417132" data-attributes="member: 369977"><p>From what I understood DxData is just a separate variable that can be written to any address. I haven't really been able to test these codes yet, since I hadn't found any easy codes using DxData. Therefor I might be wrong with my documentation.</p><p></p><p>But let's try to write to an arbitrary inventory where every item is 4 bytes long. the first 2 bytes are the ID, we'll use DxData to write that. and the second 2 bytes are the amount which we will lock to 99 ( 0x0063 ) </p><p></p><p>So first we will set the offset for the first item, then create a loop with the 0xC command. </p><p>[code]</p><p>D3000000 08123456 <- Replace the Y block with any valid offset</p><p>D5000000 00000000 <- Set the DxData to 0</p><p>C0000000 00000032 <- Create a loop</p><p>D4000000 00000001 <- Add 1 to the DxData (?) Not sure. That's why I'd need to test it more. ( Maybe I could use an old GBA ar to test this )</p><p>D7000000 00000000 <- Write our DxData ( ID ) and increases the offset by 2.</p><p>10000000 00000063 <- Write the amount of 99</p><p>D1000000 00000002 <- End the loop | Increase the offset by2 </p><p>[/code]</p><p></p><p>So to parse this code just declare a new variable according to the size of our dxData. In our case it would be u16, since we only use a Short. I wouldn't make this variable global, but rather specific to the parsed code.</p></blockquote><p></p>
[QUOTE="Deleted member 369977, post: 6417132, member: 369977"] From what I understood DxData is just a separate variable that can be written to any address. I haven't really been able to test these codes yet, since I hadn't found any easy codes using DxData. Therefor I might be wrong with my documentation. But let's try to write to an arbitrary inventory where every item is 4 bytes long. the first 2 bytes are the ID, we'll use DxData to write that. and the second 2 bytes are the amount which we will lock to 99 ( 0x0063 ) So first we will set the offset for the first item, then create a loop with the 0xC command. [code] D3000000 08123456 <- Replace the Y block with any valid offset D5000000 00000000 <- Set the DxData to 0 C0000000 00000032 <- Create a loop D4000000 00000001 <- Add 1 to the DxData (?) Not sure. That's why I'd need to test it more. ( Maybe I could use an old GBA ar to test this ) D7000000 00000000 <- Write our DxData ( ID ) and increases the offset by 2. 10000000 00000063 <- Write the amount of 99 D1000000 00000002 <- End the loop | Increase the offset by2 [/code] So to parse this code just declare a new variable according to the size of our dxData. In our case it would be u16, since we only use a Short. I wouldn't make this variable global, but rather specific to the parsed code. [/QUOTE]
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