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"Famidash", a new fanmade demake for the NES of Geometry Dash
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<blockquote data-quote="ShadowOne333" data-source="post: 10399523" data-attributes="member: 321711"><p style="text-align: center">[ATTACH=full]431336[/ATTACH]</p><p></p><p>Homebrew games for retro consoles have seen a rise over the years thanks to new tools and community-made development kits, which help a lot in the process of creating brand-new games for older consoles.</p><p></p><p>This past month, romhacker and developer <a href="https://twitter.com/kandowontu" target="_blank">kandowontu</a>, also known for his <a href="https://www.romhacking.net/hacks/7285/" target="_blank">Starfox EX</a> romhack for the original Starfox and several FastROM hacks for over 60 titles for the SNES, took over the mantle of main development of the hack, and alongside a team of great artists and other coders, have been working lately on a new homebrew game for the Nintendo Entertainment System (NES) titled "<a href="https://github.com/famidash/famidash/" target="_blank">Famidash</a>", a demake of the popular rhythm-action platformer indie game <a href="https://geometrydash.io/" target="_blank">Geometry Dash developed originally by Robert Topala on 2013</a> (also be found on <a href="https://store.steampowered.com/app/322170/Geometry_Dash/" target="_blank">Steam</a>).</p><p></p><p style="text-align: center">[MEDIA=twitter]1777169522476130531[/MEDIA]</p><p></p><p>The full list of people involved in the development for <strong><em>Famidash</em></strong> are:</p><ul> <li data-xf-list-type="ul"><strong>Zephyrside</strong> <strong>&</strong> <strong>kandowontu</strong> - Main developers</li> <li data-xf-list-type="ul"><strong>Ficus</strong> - Graphics and levels</li> <li data-xf-list-type="ul"><strong>Zenith</strong> - Graphics and music</li> <li data-xf-list-type="ul"><strong>Aquamarine</strong> - Music</li> <li data-xf-list-type="ul"><strong>Jroweboy</strong> - Assembly/C optimizations, and parralaxed background graphics</li> <li data-xf-list-type="ul"><strong>jaezu</strong> - Music</li> <li data-xf-list-type="ul"><strong>Alexmush</strong> - Assembly/C optimizations</li> <li data-xf-list-type="ul"><strong>AleFunky</strong> - Music and levels</li> </ul><p>Famidash is currently being developed in what seems to be a combination of C language alongside 6502 assembly, which makes for an interesting combination given how most retro games were entirely developed in assembly language, only starting using C around the time the PlayStation and Nintendo 64 came along.</p><p></p><p>For those interested in trying it out, Famidash is currently in a beta/demo stage, but developer kandowontu is pushing fixes frequently on the <a href="https://github.com/famidash/famidash/" target="_blank">Famidash GitHub repository</a> with the latest update being v4.05.1 released just a week ago.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite62" alt=":arrow:" title="arrow :arrow:" loading="lazy" data-shortname=":arrow:" /> <a href="https://github.com/famidash/famidash/" target="_blank">Famidash source code at GitHub</a></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite62" alt=":arrow:" title="arrow :arrow:" loading="lazy" data-shortname=":arrow:" /> <a href="https://discord.gg/PCbwQaZs8K" target="_blank">Famidash Discord server</a></p></blockquote><p></p>
[QUOTE="ShadowOne333, post: 10399523, member: 321711"] [CENTER][ATTACH type="full" width="356px" alt="320229775-f7dbe3b9-10e5-49a1-91eb-d63047a70e54.png"]431336[/ATTACH][/CENTER] Homebrew games for retro consoles have seen a rise over the years thanks to new tools and community-made development kits, which help a lot in the process of creating brand-new games for older consoles. This past month, romhacker and developer [URL='https://twitter.com/kandowontu']kandowontu[/URL], also known for his [URL='https://www.romhacking.net/hacks/7285/']Starfox EX[/URL] romhack for the original Starfox and several FastROM hacks for over 60 titles for the SNES, took over the mantle of main development of the hack, and alongside a team of great artists and other coders, have been working lately on a new homebrew game for the Nintendo Entertainment System (NES) titled "[URL='https://github.com/famidash/famidash/']Famidash[/URL]", a demake of the popular rhythm-action platformer indie game [URL='https://geometrydash.io/']Geometry Dash developed originally by Robert Topala on 2013[/URL] (also be found on [URL='https://store.steampowered.com/app/322170/Geometry_Dash/']Steam[/URL]). [CENTER][MEDIA=twitter]1777169522476130531[/MEDIA][/CENTER] The full list of people involved in the development for [B][I]Famidash[/I][/B] are: [LIST] [*][B]Zephyrside[/B] [B]&[/B] [B]kandowontu[/B] - Main developers [*][B]Ficus[/B] - Graphics and levels [*][B]Zenith[/B] - Graphics and music [*][B]Aquamarine[/B] - Music [*][B]Jroweboy[/B] - Assembly/C optimizations, and parralaxed background graphics [*][B]jaezu[/B] - Music [*][B]Alexmush[/B] - Assembly/C optimizations [*][B]AleFunky[/B] - Music and levels [/LIST] Famidash is currently being developed in what seems to be a combination of C language alongside 6502 assembly, which makes for an interesting combination given how most retro games were entirely developed in assembly language, only starting using C around the time the PlayStation and Nintendo 64 came along. For those interested in trying it out, Famidash is currently in a beta/demo stage, but developer kandowontu is pushing fixes frequently on the [URL='https://github.com/famidash/famidash/']Famidash GitHub repository[/URL] with the latest update being v4.05.1 released just a week ago. :arrow: [URL='https://github.com/famidash/famidash/']Famidash source code at GitHub[/URL] :arrow: [URL='https://discord.gg/PCbwQaZs8K']Famidash Discord server[/URL] [/QUOTE]
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