I tried with @Zeox-gamer to get it working but nothing I did made any difference.. It's going to take someone who knows what they are doing lolThank you @ploggy
Btw, do you think yabause emulator could get that green overlay fixed? Thanks
It should do? I cant remember if I tried with a PS3 Controller but I have tried it with a PS4 controller and that worked@ploggy does the latest version of retroarch worked without gamepad?
Instead im gonna use ps3 controller that synch using bloopair
yes turning off your gamepad and launcher retroarch all controller synch on bloopair working perfetcly on retroarch@ploggy does the latest version of retroarch worked without gamepad?
Instead im gonna use ps3 controller that synch using bloopair
Great news!Hello ^^,
A few news about Yabause, I get 30 fps on average... I have made a video on YouTube in oder to inform more people about Yabause on Wii U HAVE, for the MOMENT, problems but it could be very great (play with the Wii U GamePad controller, more than 2 humains players, no more persistent image)... And maybe (I hope) have help...
Otherwise, I have never tried, is it possible to play online games with Mame ? (Like Super Puzzle Fighter 2 Turbo with Mame FinalBurn Alpha for example).
Great news!
Sorry but how did you fix that green overlay?
Thanks
Edit: I just discovered your yt channel @Jilou . But I see that green overlay issue still persists
Great news!
Sorry but how did you fix that green overlay?
Thanks
Edit: I just discovered your yt channel @Jilou . But I see that green overlay issue still persists
Thank you, i hope this will help . I'll try the audio drivers tonight.For the color/endiannes problem you might want to take a look at changes done by pcsx rearmed team:
https://github.com/pcercuei/RetroArch/commits/xbgr1555/ for Retroarch
https://github.com/pcercuei/pcsx_rearmed/commits/xbgr1555/ for PcsxRearmed
There they use the native pixel format matching the actual data format emulator is generating (16 bit xbgr555). Of course it might be very different with this emulator.
Also, try using my new audio driver for Retroarch - it should give you more time for emulation on the main CPU core. Take a look at the source patches in the attachment, I can also help you with setting it all up.
nothing workFor the color/endiannes problem you might want to take a look at changes done by pcsx rearmed team:
https://github.com/pcercuei/RetroArch/commits/xbgr1555/ for Retroarch
https://github.com/pcercuei/pcsx_rearmed/commits/xbgr1555/ for PcsxRearmed
There they use the native pixel format matching the actual data format emulator is generating (16 bit xbgr555). Of course it might be very different with this emulator.
Also, try using my new audio driver for Retroarch - it should give you more time for emulation on the main CPU core. Take a look at the source patches in the attachment, I can also help you with setting it all up.