Damn. MY HERO! It works!!!
1. Thanks for showing me, how to make the code more readable(will keep that in mind for the future).
2. Thanks for clearing that up, with the keyboard.
3. Yeah I tried to use modern OpenGl tutorials, but for some reason I couldn't set them up for vsCode or CodeBlocks...
Good Day/Night. I'm not sure if I can ask in here, but I'm having a little problem with my prototype game.
So I'm trying to learn OpenGl using GLUT with CodeBlocks, and everything is going well, like, it renders a cube that I can move, but It only moves on the z axis. And I don't know what to...
(Sorry for the late response) So from my experience and understanding the unity engine cannot export the 3ds game with shadows, because it probably doesn't support it or it makes the 3ds overload with the sheer power of the game that they decided to not support shadows, and that's probably why...
Seeing as the last post was 6 days ago. I'm going to ask two questions.
1st : How can I make the canvas get input from the stylus or finger.
2nd : How can I make the banner be a 3D model and not a 2D PNG .
Thanks
Okay I found found a way to control the character using the circle pad.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.N3DS;
public class circlePad : MonoBehaviour {
public float speed = 10f;
public float jumpSpeed = 20.0F;
public...
Good day or Night. I'm currently making a Nintendo 3DS game using Unity, and I'm trying to make the character controller script use the Circle pad for controlling the character. But it only uses the D-pad, and it's not comfortable / nor do I want that control scheme. If there's a way to...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi