For this game, it was a lot easier than I thought. The script files were the same as the PS3 version. It's mostly the textures that took the most time for me to port. It really depends on the game itself and how similar the files are between the two versions
I made a full translation for this game here for the vita based on Tsukimori's PS3 translation. I ported all edited text and graphics from Tsukimori's to the vita. Thank you to Tsukimori for creating this patch and letting me use the PS3 patch's graphics and text.
I made a full translation for this game here for the vita based on Tsukimori's PS3 translation. I ported all edited text and graphics from Tsukimori's to the vita. Thank you so much Tsukimori for giving me permission to use graphics and text from the PS3 translation patch.
Here's a full English translation of Dengeki Bunko Fighting Climax Ignition for the PlayStation Vita. There was only a PS VITA English menu patch made by Androu1 so I decided to port Tsukimori's PS3 translation to the Vita version down to its text and graphics with the consent of Tsukimori. All...
I double checked the gecko codes if there was any errors but I’m pretty sure it was right. I tried other codes and it doesn’t seem to work. I used nintendont and the cheats has been put on.
Edit: Some codes for Tales of Symphonia is not very stable on actual Wiis and Gamecubes. Nintendont...
I am a complete noob at this kind of stuff. I want to add a code where the camera is fit to play multiplayer of the game. I follow some guides on YouTube but it ends up freezing my game once I engaged in battle. Please let me know how to add these hacks or codes in the games through the simplest...
Nah I'm getting value creep again. I look at a $50 console "but for just a few more dollars you could get XYZ" and I end up considering the Steam Deck.
is sega just personally fucking with me? are they laughing while watching me through my kinect camera as i get up to restart my xbox for the third time because the game froze again