Yeah not a fan of how the pre-rendered backgrounds look here. The higher resolution makes them look significantly less realistic than the original ones. Here they feel very plastic-y.
But that's his only relevance at this point, you're gonna put him out of a job. :y
About the hack, this is pretty neat. This is far from being my favourite Kirby game, mainly due to how annoying some of the collectables can be, but still, looks really good.
Looking forward to a 60fps port, and maybe some sort of mod that adds TTYD features like the superguard, or one that slightly shifts the guard frames, because guarding in the original actually requires you to press the button earlier than you should.
An article saying "it's a day early" doesn't change the fact that it was April 1st in Japan when it got released. Wanna take a guess at where the company is localized ?
I still can't believe the team for Jump Force made the game in this graphical style and went "yeah people like like that". Ugliest Jump game by far, good lord.
That is, in fact, not the same logic. Xenoblade Chronicles and Xenoblade Chronicles Definitive Edition don't use the same engine either. It's not about the engine, it's about the base code.
Xenoblade Chronicles Definitive Edition and Metroid Prime Remastered are still remasters despite using completely new assets because they're still based on the original code.
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi