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MisterFPGA has been updated to include an official release for its Nintendo 64 core
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<blockquote data-quote="fvig2001" data-source="post: 10393834" data-attributes="member: 47531"><p>For people out of the loop, this is hardware level emulation. The core aims to replicate the N64 on hardware level. It's aim is to be like the N64 in terms of output and performance with 0 latency (via SNAC connection to real controllers). If you want pretty, stick to software emulators.</p><p></p><p>N64 development is stopped. Robert has decided to not continue anymore due to reaching basically the limits of the DE10 nano. So N64 is mostly working well but some games have random crashes, glitches. So those looking to use a MiSTerFPGA to fully replace an N64 are out of luck, which is a shame since the N64 core has the following that a real N64 doesn't have.</p><p></p><p>1. Disable graphic effects on hardware and software level - allows users to customize if they want dithering, blur, filtering, gamma, etc. Does more than what deblur chips can do. Like if you turn off enough stuff, you can see individual pixels again.</p><p>2. Transfer pak emulation - set Gameboy rom for use on titles that support it</p><p>3. Optional core that overclocks the N64 CPU (don't expect much improvement)</p><p></p><p>It is still an amazing achievement since a lot of games work very well and this was considered impossible to even get this stable.</p><p></p><p>Compatibility list:</p><p>[MEDIA=googlesheets]1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8[/MEDIA]</p><p></p><p>At least with this core done, the successor of MiSTer can hopefully get compatibility to 100%. It was fun beta testing this like originally Mario didn't have a face in Super Mario 64 since not all parts were implemented in the core.</p><p></p><p>Robert's PSX core is pretty awesome too like:</p><p></p><p>1. 99% compatibility</p><p>2. Widescreen support</p><p>3. CPU overclocking</p><p>4. Upgrade 480i games to 480p</p><p></p><p>Kinda sad that he's stopped making FPGA stuff and focused on making his own games</p></blockquote><p></p>
[QUOTE="fvig2001, post: 10393834, member: 47531"] For people out of the loop, this is hardware level emulation. The core aims to replicate the N64 on hardware level. It's aim is to be like the N64 in terms of output and performance with 0 latency (via SNAC connection to real controllers). If you want pretty, stick to software emulators. N64 development is stopped. Robert has decided to not continue anymore due to reaching basically the limits of the DE10 nano. So N64 is mostly working well but some games have random crashes, glitches. So those looking to use a MiSTerFPGA to fully replace an N64 are out of luck, which is a shame since the N64 core has the following that a real N64 doesn't have. 1. Disable graphic effects on hardware and software level - allows users to customize if they want dithering, blur, filtering, gamma, etc. Does more than what deblur chips can do. Like if you turn off enough stuff, you can see individual pixels again. 2. Transfer pak emulation - set Gameboy rom for use on titles that support it 3. Optional core that overclocks the N64 CPU (don't expect much improvement) It is still an amazing achievement since a lot of games work very well and this was considered impossible to even get this stable. Compatibility list: [MEDIA=googlesheets]1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8[/MEDIA] At least with this core done, the successor of MiSTer can hopefully get compatibility to 100%. It was fun beta testing this like originally Mario didn't have a face in Super Mario 64 since not all parts were implemented in the core. Robert's PSX core is pretty awesome too like: 1. 99% compatibility 2. Widescreen support 3. CPU overclocking 4. Upgrade 480i games to 480p Kinda sad that he's stopped making FPGA stuff and focused on making his own games [/QUOTE]
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