Emulation Multi-platform builder scripts for GBA emulators

hippy dave

BBMB
Member
Joined
Apr 30, 2012
Messages
9,953
Trophies
2
XP
30,452
Country
United Kingdom
For good measure - here are the disassemblies of each of HVCA's flashcart reboot functions:
Each of these routines has a consistent end section:
Code:
mov r0, #0
mov r1, #0x4000000
strh r0, [r1, #-6]     @ store half-word 0x0000 at address 0x3fffffa
mov r0, #0xfc          @ move word 0x000000fc into register r0
svc #0x10000           @ supervisor call 0x10000
svc #0                 @ supervisor call 0x00000

More known-good EZ-Flash reset code here:
https://github.com/EvilJagaGenius/jagoombacolor/blob/master/src/visoly.s

It also uses supervisor call 0x10000 followed by supervisor call 0x00000.
Post automatically merged:

Ok, so here is my tweaking of the flash_ez1.sub disassembled source to create flash_ez4.sub:
Code:
# HVCA exit code for EZ-Flash IV / 3in1 / Omega
# by patters in 2023
#
# https://gbatemp.net/threads/multi-platform-builder-scripts-for-gba-emulators.611219/post-10138443

add   sb, pc, #0x48          @ sb = start of .BYTE definitions
ldm   sb, {r1, r2, r3, r4}
mov   r5, #0xd200
mov   r6, #0x1500
strh  r5, [r1]               @ 0x9fe0000 = 0xd200
strh  r6, [r2]               @ 0x8000000 = 0x1500
strh  r5, [r3]               @ 0x8020000 = 0xd200
strh  r6, [r4]               @ 0x8040000 = 0x1500
mov   r0, #0x8000
ldr   r1, [pc, #0x34]        @ 5th .BYTE
strh  r0, [r1]               @ 0x9880000 = 0x8000
mov   r0, #0x1500
ldr   r1, [pc, #0x2c]        @ 6th .BYTE
strh  r0, [r1]               @ 0x9fc0000 = 0x1500
mov   r0, #0
mov   r1, #0x4000000         @ 0x9fc0000 = 0x1500
strh  r0, [r1, #-6]          @ 0x3fffffa = 0x0000
mov   r0, #0xfc
svc   #0x10000
svc   #0
.BYTE 0x00, 0x00, 0xfe, 0x09
.BYTE 0x00, 0x00, 0x00, 0x08
.BYTE 0x00, 0x00, 0x02, 0x08
.BYTE 0x00, 0x00, 0x04, 0x08
.BYTE 0x00, 0x00, 0x88, 0x09
.BYTE 0x00, 0x00, 0xfc, 0x09

...which assembles into the 104 byte file which is attached to this post.
:yaysp: And it actually works on my EZ-Flash IV! I'm very pleased with that. :toot:

I think it ought to work on EZ-Flash 3in1 / Omega / Omega DE too. Please try it and let me know. You'll need to add the exit sub using my build script's -x command line option.

The final point of confusion is that if you select <EXIT Emulation> from the menu it only resets the emulator. You need to Hold L+R whilst in the menu to actually exit back to the flashcart menu (keep holding while the screen turns black). The clue to this was in the rather intriguing controls schematic in the HVCA readme.

Take note - all of this was made possible by Open Source. I know next to nothing about ARM ASM, and I'm not a software developer. If I can do this then so can you, with curiosity, logic, and patience.
Interesting discussion above, but all I can tell you so far is that this attachment definitely works on my Omega :gba: Many thanks!
 

TechieSaru

Well-Known Member
Newcomer
Joined
Mar 2, 2022
Messages
72
Trophies
0
Location
Somewhere, Out there
XP
841
Country
United States
Does 0x8000 definitely work on EZ-Omega?
Just ran a quick test. It works fine.

Edit: I did another test and it turns out I was right about the truncation. It seems only values that are a multiple of 512 are used by SetRompage. Evidentally, their documentation was wrong.
 
Last edited by TechieSaru,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Julie_Pilgrim @ Julie_Pilgrim:
    oh man, that always goes great!
  • Julie_Pilgrim @ Julie_Pilgrim:
    im sure half the responses won't be literal racial slurs or "drop table" jokes
  • Veho @ Veho:
    Look, it's China. They know what it's like when you give a poll to half a billion trolls.
    +1
  • K3Nv2 @ K3Nv2:
    How much dollar do you think it is?
  • Veho @ Veho:
    ONE MILLION DOLLA
    +1
  • Veho @ Veho:
    I know the pricing of electronics nowadays isn't "how much it actually costs" but "how much we can get away with", but putting up a poll is just cynical.
    +1
  • K3Nv2 @ K3Nv2:
    Probably $150 someone said Anbernic said around the same price as rg556
  • Julie_Pilgrim @ Julie_Pilgrim:
    you know which game i wish they would rerelease
  • Julie_Pilgrim @ Julie_Pilgrim:
    sonic unleashed
  • K3Nv2 @ K3Nv2:
    Make it a happy meal toy
  • Julie_Pilgrim @ Julie_Pilgrim:
    that game's engine is really fucking intensive so it runs like literal shit on xbox 360 and ps3
  • Veho @ Veho:
    Nah I'm getting value creep again. I look at a $50 console "but for just a few more dollars you could get XYZ" and I end up considering the Steam Deck.
    +1
  • Julie_Pilgrim @ Julie_Pilgrim:
    like the lighting in that game was genuinely so good
  • Veho @ Veho:
    Not getting dragged into that again.
  • Julie_Pilgrim @ Julie_Pilgrim:
    i dont get why they didn't port the one game that ran the worst on consoles, to pc
  • Julie_Pilgrim @ Julie_Pilgrim:
    like you port everything to pc except the one game where it would make the most sense. why. what do you gain from this
  • Julie_Pilgrim @ Julie_Pilgrim:
    is sega just personally fucking with me? are they laughing while watching me through my kinect camera as i get up to restart my xbox for the third time because the game froze again
  • K3Nv2 @ K3Nv2:
    Buy handhelds from five below better quality
  • K3Nv2 @ K3Nv2:
    Valve probably going to do another refresh of the deck this fall with rog ally like specs tbh
    +1
  • Veho @ Veho:
    A smaller form factor would be nice too.
    +1
  • K3Nv2 @ K3Nv2:
    A shield portable 2 would be nice aye Nvidia
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    The big leap in all things tech is when carbon based chips start hitting.
  • Psionic Roshambo @ Psionic Roshambo:
    Longer battery life cooler temps and faster! What's not to like lol (probably expensive as hell)
    Psionic Roshambo @ Psionic Roshambo: Longer battery life cooler temps and faster! What's not to like lol (probably expensive as hell)