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Nintendo 3DS
3ds game how to add english text support?
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<blockquote data-quote="FAST6191" data-source="post: 9941048" data-attributes="member: 32303"><p>You want to know what file corresponds to the font of this game? Because it looks like the OP never edited it, they might have in the time since but it did look like it was going to be a new concept (one can learn a lot in two years though).</p><p></p><p>Afraid I have not kept up with 3ds ROM hacking to know the formats used (not that games in general tend to use standard font formats -- Nintendo might well have provided one for use but unlike say sound then few devs really ever bother).</p><p>That said it is usually fairly obvious from file and directory names for what is the font. What format/approach it uses then varies dramatically, and if it is a Japanese game you might have to do additional work to have it looking nice for languages that are not fixed width (ilj vs WMZ sort of thing, this being variable width fonts/variable font width aka VFW if you go looking in ROM hacking guides). Typically you start out by opening it in a tile editor and seeing if you can get something sensible though -- fonts however being one of the few things to make extensive use of custom tile sizes rather than the usual multiple of 8 x multiple of 8 that other things use (though other things will use something standard for all tiles and then restrict that down on a per character basis with an internal size value).</p></blockquote><p></p>
[QUOTE="FAST6191, post: 9941048, member: 32303"] You want to know what file corresponds to the font of this game? Because it looks like the OP never edited it, they might have in the time since but it did look like it was going to be a new concept (one can learn a lot in two years though). Afraid I have not kept up with 3ds ROM hacking to know the formats used (not that games in general tend to use standard font formats -- Nintendo might well have provided one for use but unlike say sound then few devs really ever bother). That said it is usually fairly obvious from file and directory names for what is the font. What format/approach it uses then varies dramatically, and if it is a Japanese game you might have to do additional work to have it looking nice for languages that are not fixed width (ilj vs WMZ sort of thing, this being variable width fonts/variable font width aka VFW if you go looking in ROM hacking guides). Typically you start out by opening it in a tile editor and seeing if you can get something sensible though -- fonts however being one of the few things to make extensive use of custom tile sizes rather than the usual multiple of 8 x multiple of 8 that other things use (though other things will use something standard for all tiles and then restrict that down on a per character basis with an internal size value). [/QUOTE]
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