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Nintendo 3DS
Building NTR custom firmware cheat plugins w/ cheat menu
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<blockquote data-quote="supermariorick" data-source="post: 5997153" data-attributes="member: 256072"><p>i dont have that information. although I suppose if you cross referenced the source codes of both gameplg.c files you could attempt to combine them and set up button toggles for some and cheat menu for others. if anything try asking [USER=356222]@cell9[/USER] who just released the source code. as for finding addresses I don't have that information as I have done that for spider3dstools ARcode when Retroboy and I ported gameshark codes for Majora's Mask to spider ARcodes for the 3DS version; however I have yet to use NTR debugger to dump RAM and Cheat Engine to cross reference addresses in RAM but I suppose it's really a matter of dumping RAM enough times and cross referencing with values displayed on a game with searches on Cheat Engine updated with each RAM dump as it was with spiderhax on old3ds.</p></blockquote><p></p>
[QUOTE="supermariorick, post: 5997153, member: 256072"] i dont have that information. although I suppose if you cross referenced the source codes of both gameplg.c files you could attempt to combine them and set up button toggles for some and cheat menu for others. if anything try asking [USER=356222]@cell9[/USER] who just released the source code. as for finding addresses I don't have that information as I have done that for spider3dstools ARcode when Retroboy and I ported gameshark codes for Majora's Mask to spider ARcodes for the 3DS version; however I have yet to use NTR debugger to dump RAM and Cheat Engine to cross reference addresses in RAM but I suppose it's really a matter of dumping RAM enough times and cross referencing with values displayed on a game with searches on Cheat Engine updated with each RAM dump as it was with spiderhax on old3ds. [/QUOTE]
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