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Nintendo 3DS
Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)
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<blockquote data-quote="steval_beaning" data-source="post: 10025591" data-attributes="member: 583216"><p>seems very very good so far, it's great that someone finally managed to do this! only things i've noticed on twilightmenu on my new 3ds is that the music is slowed down slightly (for some reason)<s> and that if you run, then jump, then press a at the peak of your jump, you'll almost always do a mid-air kick, whereas usually you'd be able to dive. (you can still jump then dive if you use the d-pad and run button) </s> my mistake, it looks like that if you are still holding the jump button and press a you'll always kick. must be an intended mechanic i guess</p><p></p><p>the music slowdown seemed to be worse on the zl+zr patch</p><p></p><p>i should add that i'm testing on a european ROM, idk if that makes a difference...</p></blockquote><p></p>
[QUOTE="steval_beaning, post: 10025591, member: 583216"] seems very very good so far, it's great that someone finally managed to do this! only things i've noticed on twilightmenu on my new 3ds is that the music is slowed down slightly (for some reason)[S] and that if you run, then jump, then press a at the peak of your jump, you'll almost always do a mid-air kick, whereas usually you'd be able to dive. (you can still jump then dive if you use the d-pad and run button) [/S] my mistake, it looks like that if you are still holding the jump button and press a you'll always kick. must be an intended mechanic i guess the music slowdown seemed to be worse on the zl+zr patch i should add that i'm testing on a european ROM, idk if that makes a difference... [/QUOTE]
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