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Nintendo "Indie World" stream announced for April 17th, 2024
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<blockquote data-quote="AkiraKurusu" data-source="post: 10402558" data-attributes="member: 514771"><p>What does MK8D do, that BotW/TotK don't, you ask...?</p><p>I dunno, be <strong>fun</strong>? Not frustrate the player with a massive and unnecessary change in genre and gameplay from previous games in the series?</p><p></p><p>Also, NPCs in MK8D can be lower-poly than those in open-world-bullshit-games, as the player's just going to rocket past them; they aren't going to pay much attention to characters on the sides of the tracks. Also fewer characters to render in general. Less geometry too; sure, some tracks are large, but they're not only smaller than bloody useless open-worlds that take forever to traverse, but also likely loaded in chunks as the player passes checkpoints, which also aids with performance.</p></blockquote><p></p>
[QUOTE="AkiraKurusu, post: 10402558, member: 514771"] What does MK8D do, that BotW/TotK don't, you ask...? I dunno, be [B]fun[/B]? Not frustrate the player with a massive and unnecessary change in genre and gameplay from previous games in the series? Also, NPCs in MK8D can be lower-poly than those in open-world-bullshit-games, as the player's just going to rocket past them; they aren't going to pay much attention to characters on the sides of the tracks. Also fewer characters to render in general. Less geometry too; sure, some tracks are large, but they're not only smaller than bloody useless open-worlds that take forever to traverse, but also likely loaded in chunks as the player passes checkpoints, which also aids with performance. [/QUOTE]
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