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Weird findings from that DQ trilogy switch port
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<blockquote data-quote="masagrator" data-source="post: 10412357" data-attributes="member: 467296"><p>vgmstream works fine with them if you want to convert them to real WAV.</p><p>According to it, it's Nintendo DSP 4-bit ADPCM with custom DSP header used in Square Enix games.</p><p></p><p>[automerge]1714550188[/automerge]</p><p>So .wav files they use are separated to two types:</p><p>- type 0 uses Nintendo DSP 4-bit ADPCM format with custom header format used only in this trilogy (used in short files)</p><p>- type 1 uses Nintendo OPUS format with also custom header above it (used in long files)</p><p></p><p>I have done this to produce type 0 files:</p><p><a href="https://github.com/masagrator/NXGameScripts/tree/main/Dragon%20Quest%201%2B2%2B3%20Collection" target="_blank">https://github.com/masagrator/NXGameScripts/tree/main/Dragon Quest 1+2+3 Collection</a></p><p></p><p>It converts RIFF WAV. It works only with Windows. </p><p>Download all files to the same folder. In cmd:</p><p>[code]</p><p>python Convert_RIFF-WAV_to_SE-WAV.py path_to_file.wav</p><p>[/code]</p><p></p><p>It will produce new file to "Converted" folder. It should work even if you replace with them type 1 files. Only con of using type 0 file over type 1 in long files is that they are few times bigger than if you would use type 1 (but don't look at size of original files, for example RDQ1_bgm08_chika.wav is type 1 and has bitrate around 24 kbps, so it's too low for anything more ambitious than midi. Difference is around 3:1 if you would use 128 kbps for OPUS)</p></blockquote><p></p>
[QUOTE="masagrator, post: 10412357, member: 467296"] vgmstream works fine with them if you want to convert them to real WAV. According to it, it's Nintendo DSP 4-bit ADPCM with custom DSP header used in Square Enix games. [automerge]1714550188[/automerge] So .wav files they use are separated to two types: - type 0 uses Nintendo DSP 4-bit ADPCM format with custom header format used only in this trilogy (used in short files) - type 1 uses Nintendo OPUS format with also custom header above it (used in long files) I have done this to produce type 0 files: [URL='https://github.com/masagrator/NXGameScripts/tree/main/Dragon%20Quest%201%2B2%2B3%20Collection']https://github.com/masagrator/NXGameScripts/tree/main/Dragon Quest 1+2+3 Collection[/URL] It converts RIFF WAV. It works only with Windows. Download all files to the same folder. In cmd: [code] python Convert_RIFF-WAV_to_SE-WAV.py path_to_file.wav [/code] It will produce new file to "Converted" folder. It should work even if you replace with them type 1 files. Only con of using type 0 file over type 1 in long files is that they are few times bigger than if you would use type 1 (but don't look at size of original files, for example RDQ1_bgm08_chika.wav is type 1 and has bitrate around 24 kbps, so it's too low for anything more ambitious than midi. Difference is around 3:1 if you would use 128 kbps for OPUS) [/QUOTE]
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