It's not easy for me to reply, since I'm not the original author of the game, and it's all written in German :-(
If someone is able to figure out how to add additional fonts I'll be glad to accept code contributions, but I'm afraid I don't have...
Some of you might be old enough to remember the nice open source 3D game BillardGL from the early thousands (from 2002, precisely). It's written in C++ using OpenGL 1.1, which as we all know, is not supported by the Wii. Well, at least until a...
The problem is that joysticks take some time to appear. You can either change to the polling API, or add this at the beginning of the game (after SDL_init()):
while (SDL_NumJoysticks() == 0) {
SDL_PumpEvents();
}
Hi there!
I've recently ported SDL2 to the Nintendo Wii and GameCube, and while it generally works well, users have reported (and it's a problem I do see myself) that some of the top and bottom rows of the screen are cut off, meaning they don't...
Well, any SDL2 samples should work. As for games, I personally ported these two:
- https://github.com/mardy/VVVVVV/
- https://github.com/mardy/oceanpop/tree/wii-port
Hi!
Another newbie here :-) I own a chipped switch, and accidentally updated the full stock firmware to 18.0. After doing that, I can still boot the Atmosphere system from Kefir and Hekate (it seems to work fine), but I cannot boot the full...
https://github.com/devkitPro/SDL/issues
Please specify that this is specific to the Wii, since we support many different ports in different branches of that repo.
Sorry if this has been asked before (I cannot find a way to search in a forum thread): can original playstation discs be used by directly inserting them into the Wii slot, or do they first need to be ripped?
(I don't have any, but I could...
I mentioned this game in your SDL2 thread, but Trogdor: Reburninated is currently 25 FPS at 480p and makes heavy use of SDL_BlitSurface. If you're looking for a test, I added a branch to the repo that disables the resolution change at higher...
No, but you can run a "git grep" in the SDL repo to see them. Here are the current ones we support; others might be added tn the future:
- SDL_WII_JOYSTICK_SIDEWAYS: this you know :-)
- SDL_WII_JOYSTICK_SPLIT: The wiimote and its expansion will...