Ha! I haven't even announced 5.1 yet, my friend :)
And yes, the new 2K GRAM experimental build is designed to play the RCA Studio II emulator and the new "Chippie" Chip-8 emulator done by Decle for the Intellivision (Chippie just came out last week). I'm going to find a way to integrate the...
https://github.com/wavemotion-dave/A7800DS
V4.7 : 11-May-2024 by wavemotion-dave
X and Y buttons now shift the screen down/up by 16 pixels so you can position the score off-screen and use these to pan up/down to see it (and allows you to dedicate more vertical pixels to actual gameplay)
Fix...
https://github.com/wavemotion-dave/A7800DS
V4.6 : 06-May-2024 by wavemotion-dave
Each game that utilizes a High Score Cart (HSC) gets its own 2K .hsc file
Improved High Score Cart (HSC) emulation - improved initialization of the SRAM contents.
Sanity checks added so that carts marked as...
https://github.com/wavemotion-dave/ColecoDS
V9.9: 02-May-2024 by wavemotion-dave
Added overlays for Blackjack and War Room. Improved War Games overlay.
Added KANA lock LED indicator for Japanese MSX keyboard layouts.
Correctly read-back the PPG Port B (needed to make the KANA lock work but is...
The Virtual Boy is a 32-bit processor running at 20MHz so it would be a tall task for sure on the DSi or lower... the 3DS has the horsepower to pull it off.
https://github.com/wavemotion-dave/ColecoDS
V9.8: 23-Apr-2024 by wavemotion-dave
Cleanup of MSX BIOS handling - we now support the Panasonic CF-2700 directly. See MSX BIOS section for details.
MSX status line now shows RAM (based on machine chosen) on the status line (was previously showing...
https://github.com/wavemotion-dave/ColecoDS
V9.7: 16-Apr-2024 by wavemotion-dave
Fixed Colecovision RAM mirrors such that Boulderdash runs properly.
The Heist now forces RAM to clear (all zeros) as it is known to be picky about contents of RAM on power up.
Fix EEPROM sequential reads so...
https://github.com/wavemotion-dave/ColecoDS
V9.6: 08-Apr-2024 by wavemotion-dave
Removed DrZ80 core - the high quality CZ80 core is all that remains.
Complete overhaul of the Adam handlers to clean and refine - jettisoned conversion to FIAD in favor of simple raw sector dumps.
Fix for games...
https://github.com/wavemotion-dave/ColecoDS
V9.5: 30-Mar-2024 by wavemotion-dave
ADAMnet improvement for disk/tape handling. Improved timing, improved caching and more disk/tape games should load and run correctly.
DSI gets a massive 2MB of Expansion RAM (32 banks of 64K). DS-Lite/Phat still...
Yeah, the ADAM was my first home computer. My friend had the TI-99/4a and I loved both. I had just the standard digital data tape drive that was included with the system (256K - tape based but MUCH faster than normal cassette technology). With my first part-time job in 1985, I earned enough...
I've been cranking hours into the next release of ColecoDS. I'm up to 9.4m for daily-check-in releases which is as high a letter as I've ever used :)
Next release is going to be MASSIVE improvements for the ADAM and Einstein...
ColecoDS 9.4 is available: https://github.com/wavemotion-dave/ColecoDS
Mainly improvements for the SVI Cassette loading and improved overall Tatung Einstein emulation. Thanks to @Indy13 for pointing out some problems that have now been addressed!
https://github.com/wavemotion-dave/ColecoDS
V9.3: 10-Mar-2024 by wavemotion-dave
Fixed TMS9918 VDP 5th Sprite Flag handling and slight optmization to the VDP driver.
Updated to latest SN76496 sound driver from FluBBa.
Other minor tweaks and cleanup as time permitted.
https://github.com/wavemotion-dave/NINTV-DS
V5.0 : 06-Mar-2024 by wavemotion-dave
New splash screen jingle.
Boosted audio output by almost 25% so you don't have to max out your DS volume.
New audio ramp down/up to help soften (and partially eliminate) audio pops/clicks when transitioning in...