The bus ids are the numbers before ":" (0, 1, or 2). The table looks absolutely fine.
As I already said you have the third (and the last) kind of gyros where (unlike the other two) the axis X and Y should be swapped and the latter one inverted. At least, that's what I understood from the "rehid"...
Done
Yeah, it seems I can't avoid it. But it's a little problematic to do blindfolded, without access to the device. And I am not really sure what to patch-in into those table. Are those i2c device addresses and bus IDs even stay the same? Because otherwise I don't know what to do except for...
Thanks. Then it's truly impossible for me. I can hypothesize that even if that linked code above from "rehid" is correct, there is still the problem that your version of TwlBg may not have the gyroscope listed inside the I2C device table (or it's just in a different position). Similar thing is...
Done. As for the ZR and ZL buttons, for flexibility I prefer to leave their mapping to the users (with the remapper)
You can't modify the checksum of the rom itself because it's just CRC32 of its first 0x200 bytes. You need change it on the rom's cheatcode record in the usercheat.dat file in...
Ok
The cheats aren't displayed either because you've changed the contents of the `usrcheat.dat` file or because you've patched the roms and thus modified their checksum (and TwilightMenu can no longer identify them ).
You can combine them manually in R4CCE or use an already merged cheat...
Sadly, I don't. Initially I thought there are only 2 types of gyros (just Old3DS vs New3DS). Evidently that's not the case. And at this point, I doubt that anyone really knows the answer except for Nintendo.
Personally I know nothing about gyros, but the one describe here (InvenSense ITG-1010...
Done. But I've only tested on the original japanese and the restored ARM7 patch version. For some reason the original English patch doesn't start at all on my console (it works in desmume though)
Yes. It's just a hardware issue (my patch doesn't support your gyro). I can't do anything about it...
The same as usual. You open or create the cheat database file "usrcheat.dat" in R4CCE, create there a new record for the game and enter the cheat codes from here. If you don't know how to use it, there are many tutorials on the web, like this one
Done.
Thanks for the saves. I have updated the mod for Final Fantasy 4. And as I can see, the airships work correctly in Final Fantasy 3 already without any changes.
Please try this one (use the Europe version as usual). If it doesn't work, I'd like to have your saves. And update...
If by "the PERFECT control scheme" you mean a gyroscope, then the answer is probably no. The gyro feature only works with some of the New3DS family. The problem is that there are several versions of gyros out there (obviously O3DSs and New3DSs differ), and I can only get it to work with the one...
No. The only "new" thing that I did here with these mods was to allow using them in the 3DS during the NDS emulation. Everything else was done before in some form. I am not saying it's impossible, but actual software emulators are completely different beasts, and probably have almost nothing in...
Additionally to my mod and the DPad mod, you can use the remapper to map some things to X and Y. Particularly, the dpad mod allows you to use the actions originally accessible via the DPad by pressing Select + Dpad, e.g. "Select+Down" opens a map and "Select+Right" the quick menu iirc. So you...
Check out the first clause in the troubleshooting section (about widescreen stuff). It can be that your other tested games simply don't have widescreen patches, and so TwilightMenu won't try to swap TwlBg for them. On the other hand, SM64DS certainly supports them, which causes your problem to...
Done
I've fixed the issue. Also now you can't control Samus during cutscenes. Let's just hope I didn't break anything useful.
Sure, I'll add it to my list of unfinished projects
I can easily believe that the issue is in the size of the cheat codes. It's not a problem for `nds-bootstrap`, but...
Here
This is most certainly my bug. Not surprisingly, as I don't really play these. I'll try to fix it soon.
If I remember correctly, it should only be the first 512 bytes of the rom (its header). Otherwise it would be too performance heavy. Although it doesn't matter in this case, it also...
I don't know how to help you. Are you sure you are using the correct versions of the game and the cpad mod?
No, all I've done here can only work on the actual 3DS. I am not saying it's impossible, but I am not aware of anything else
What happens when you press L+R+Down? Have you tried it...
Generally, no. But you can additionally remap/unmap some things with the remapper. And there is a version of the mod with more "remappable" actions.
No. Everything in this thread is strictly 3DS specific.
It simply gives you 360 degrees movement. Everything else is still done via the...
Caller -"Everytime I start a Pc game on my S24, playing on a external monitor, someone calls or texts me, n it kicks me out of the game." Customer Support - Click (hangs up)
I found it funny cause many many years ago, had a roommate in college that did this same dumbass branding of the school logo, but it didn't look anything like it after it healed. Just looked like a birthmark.