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Nintendo 3DS
Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)
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<blockquote data-quote="shoco" data-source="post: 10398069" data-attributes="member: 499034"><p>If by "the PERFECT control scheme" you mean a gyroscope, then the answer is probably no. The gyro feature only works with some of the New3DS family. The problem is that there are several versions of gyros out there (obviously O3DSs and New3DSs differ), and I can only get it to work with the one that's in my console.</p><p>The camera spins because by default it expects to get the input from the CStick (which place in your case is probably taken with some other device).</p><p></p><p></p><p>You could, if I would reimplement the DPad mods from scratch in my CPad mod, which is obviously too much work (and maybe even unethical.</p><p>And yes, although it's not mandatory, in my mods most of the time the CPad triggers the DPad, because usually games have some logic that will only work once you press the DPad keys (playing some animation, for example). Particularly in the Zelda games with the DPad mods, the mods expect you to press the dpad keys to determine Link's direction (or something like that), it's required when you interact with characters. It will glitch without it.</p><p></p><p></p><p>You mean "cpad"? Because the cstick is only used to rotate the camera.</p><p>Personally I've never used multipatch, so you could try "DeltaPatcher" at least. Although I'm not certain it would make a difference. If you're sure you've applied the patch properly, then check the troubleshooting section in the first post and make sure the TwlBg was patched properly. Also you can try the Action Replay version of the mod (the cheatcode one) if you can.</p><p></p><p></p><p>You can put them in a zip archive and attach to your message. There is a button named "Attach files". I am not sure if it's available for new users though. In the worst case, just upload them to some other website and send me the link</p></blockquote><p></p>
[QUOTE="shoco, post: 10398069, member: 499034"] If by "the PERFECT control scheme" you mean a gyroscope, then the answer is probably no. The gyro feature only works with some of the New3DS family. The problem is that there are several versions of gyros out there (obviously O3DSs and New3DSs differ), and I can only get it to work with the one that's in my console. The camera spins because by default it expects to get the input from the CStick (which place in your case is probably taken with some other device). You could, if I would reimplement the DPad mods from scratch in my CPad mod, which is obviously too much work (and maybe even unethical. And yes, although it's not mandatory, in my mods most of the time the CPad triggers the DPad, because usually games have some logic that will only work once you press the DPad keys (playing some animation, for example). Particularly in the Zelda games with the DPad mods, the mods expect you to press the dpad keys to determine Link's direction (or something like that), it's required when you interact with characters. It will glitch without it. You mean "cpad"? Because the cstick is only used to rotate the camera. Personally I've never used multipatch, so you could try "DeltaPatcher" at least. Although I'm not certain it would make a difference. If you're sure you've applied the patch properly, then check the troubleshooting section in the first post and make sure the TwlBg was patched properly. Also you can try the Action Replay version of the mod (the cheatcode one) if you can. You can put them in a zip archive and attach to your message. There is a button named "Attach files". I am not sure if it's available for new users though. In the worst case, just upload them to some other website and send me the link [/QUOTE]
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