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Sony PS Vita
[ENG Translation] Itadaki Street Dragon Quest & Final Fantasy 30th Anniversary
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<blockquote data-quote="xXDungeon_CrawlerXx" data-source="post: 9620706" data-attributes="member: 369081"><p>Heyhey!</p><p>I already thought about the "problems" we may have with the translation.</p><p></p><p>- To the Tags (<>), I already thought we shouldn't change it.</p><p></p><p>- about the byte-limit per message: you're right, for most messages, the byte limit is set to 256bytes.</p><p>We're not limited to the files we can edit, we can edit the code as well!</p><p>I've found two sections of code that are important for us:</p><p>[SPOILER="Part of Code that sends the contents of the message-file as ByteArray to the Convert-Function"]</p><p>This Method sends the content of the message-files as byte[] to another method that converts the byte[] into something the Game can read.</p><p></p><p>The third parameter of the Convert-Method takes the byte-length, a message can have at max.</p><p>By changing this one to 512 (and rebuilding the message-file), we can actually have double the message-size the game currently allows.</p><p>[ATTACH=full]278492[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="The Convert-Method that actually converts the byte[] from the File to something the Game can read"]</p><p>Here the byte[] (file contents) are read and dissected into pieces. The messages are stored into StringMessageTbl-Arrays.</p><p>These contains StringMessage-Arrays that contains the message as a string.</p><p>The Game is reading the messages from this StringMessageTbl-Array.</p><p>[ATTACH=full]278494[/ATTACH]</p><p></p><p>The commented-out Code was used to Create the ScriptableObjects I work with to translate the Messages.</p><p>[/SPOILER]</p><p></p><p>Currently I'm working on a Method that lets me "rebuild" the message-files given the translated Text inside the ScriptableObjects + the Information I feed into it (new byte-length per message and such).</p></blockquote><p></p>
[QUOTE="xXDungeon_CrawlerXx, post: 9620706, member: 369081"] Heyhey! I already thought about the "problems" we may have with the translation. - To the Tags (<>), I already thought we shouldn't change it. - about the byte-limit per message: you're right, for most messages, the byte limit is set to 256bytes. We're not limited to the files we can edit, we can edit the code as well! I've found two sections of code that are important for us: [SPOILER="Part of Code that sends the contents of the message-file as ByteArray to the Convert-Function"] This Method sends the content of the message-files as byte[] to another method that converts the byte[] into something the Game can read. The third parameter of the Convert-Method takes the byte-length, a message can have at max. By changing this one to 512 (and rebuilding the message-file), we can actually have double the message-size the game currently allows. [ATTACH type="full" alt="1633464790488.png"]278492[/ATTACH] [/SPOILER] [SPOILER="The Convert-Method that actually converts the byte[] from the File to something the Game can read"] Here the byte[] (file contents) are read and dissected into pieces. The messages are stored into StringMessageTbl-Arrays. These contains StringMessage-Arrays that contains the message as a string. The Game is reading the messages from this StringMessageTbl-Array. [ATTACH type="full" alt="1633465276316.png"]278494[/ATTACH] The commented-out Code was used to Create the ScriptableObjects I work with to translate the Messages. [/SPOILER] Currently I'm working on a Method that lets me "rebuild" the message-files given the translated Text inside the ScriptableObjects + the Information I feed into it (new byte-length per message and such). [/QUOTE]
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[ENG Translation] Itadaki Street Dragon Quest & Final Fantasy 30th Anniversary
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Crazy people actually spend $50 on that stuff
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@K3Nv2
, Polly is still around from what I've heard.
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, is Pollys alt I knew it
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@K3Nv2
, I'm not him. Keep looking.
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Still don't know why he left unless someone really hurt his feelings
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He was the ass of gbatemp, everyone knocked on him, I honestly felt bad, even though I was guilty myself, but he egged it all on himself,
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But he still here, but under dif name, he pm me sometimes still even.
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It's like they think we'll be in their bed pissing on it the next day
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I feel like gbatemp should make t-shirts or memorabilia to remember the lost ones. I bet the Polly shirts would sell out quick.
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Online or not there are still certain rights that judges would have no issue handing out a warrant over
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