https://www.mediafire.com/folder/9h2hktvgyomdt/RA-SS_ModifiedWhere is Frankenstein link?
yes my friend very happy to help@cheloruiz79 , if you're kind, when i get with the new build, could you try with your games that u said earlier that didn't work? Thanks.
https://github.com/saulfabregwiivc/FBAlpha2012/tree/wiipgmpsikyo_upds
Hi there friends, i recently got a comment on my YouTube asking about the PGM game Demon Front.
And yeah, currently this doesn't work on the current builds of FBA2012 for PGM driver only but a few years ago, someone fixed the problem of some PGM games not loading on big-endian systems, including the Wii and Wii U.
But this was from FBNeo, so i took some time to backport this fix to FBAlpha PGM for Wii (thanks to @Wiimpathy for providing the source code for the PGM and Psikyo cores).
Soon i will recompile a new FBA2012 PGM core, as i also resynced to last updates of Libretro FBAlpha2012 and also added to this branch Wiimpathy's changes for add building PGM and Psikyo cores only.
@cheloruiz79 , if you're kind, when i get with the new build, could you try with your games that u said earlier that didn't work? Thanks.
Unfortunately i tried playing Demon Front on Wii and it's still not working, even with my changes.I would genuinely be interested if the Wii can play Demon Front well or not, though I don't really expect much. The game it probably would be able to play full speed is Dodonpachi Dai Ou Jou since I believe it doesn't utilize an ARM chip, along with some other, earlier PGM games that mostly used a 68000 for graphics and logic
Unfortunately i tried playing Demon Front on Wii and it's still not working, even with my changes.
The Wii is NOT powerful enough for handle many ARM processes at the same time.
@Wiimpathy already said that if a game crashes even with VM, it's more likely that the game is way too complex for run on the Wii and can even crash due to low processing power.
Haven't tested other PGM games though, however i still have plans to release a build with said changes.