Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
User reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Nintendo Wii
SDL 2 port ongoing
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GateGuy" data-source="post: 10382598" data-attributes="member: 510680"><p>Might as well dig up this old account to sing my praises. I was going to port one of my games, SuDokuL, to SDL1 so I could get it on Wii, but it had some graphical issues. But then I found out about this SDL2 port, and that works like a charm! 60 FPS at 480p while constantly re-rendering everything. The pointer controls work great as well, especially with the built-in pointer graphic. I kinda wish it would rotate as you rotate the remote, but that's definitely a nitpick.</p><p><a href="https://github.com/Mode8fx/SuDokuL" target="_blank">https://github.com/Mode8fx/SuDokuL</a></p><p></p><p>I also tried moving Trogdor: Reburninated from SDL1 to SDL2 (it supports both). To put the performance increase into perspective, the original SDL1 version hit 60 FPS at 240p but only went up to 25 FPS on 480p, while the SDL2 version is a constant 60 no matter what. However, changing the screen scaling mid-game, which involves recreating sprites and text at a different size, immediately crashes for the SDL2 version while SDL1 and other consoles' SDL2's handle it fine. It's probably something specific to how this game handles textures, I haven't looked into why it happens.</p><p><a href="https://github.com/Mode8fx/Trogdor-Reburninated" target="_blank">https://github.com/Mode8fx/Trogdor-Reburninated</a></p><p></p><p>Amazing work on this port! Are you also planning to port SDL2_image to Gamecube?</p><p></p><p></p><p>It should work like SDL1's port where setting width to 320 and height to 240 via SDL_SetVideoMode() should automatically set the framebuffer to use 240p. That's what happens with SuDokuL.</p></blockquote><p></p>
[QUOTE="GateGuy, post: 10382598, member: 510680"] Might as well dig up this old account to sing my praises. I was going to port one of my games, SuDokuL, to SDL1 so I could get it on Wii, but it had some graphical issues. But then I found out about this SDL2 port, and that works like a charm! 60 FPS at 480p while constantly re-rendering everything. The pointer controls work great as well, especially with the built-in pointer graphic. I kinda wish it would rotate as you rotate the remote, but that's definitely a nitpick. [URL]https://github.com/Mode8fx/SuDokuL[/URL] I also tried moving Trogdor: Reburninated from SDL1 to SDL2 (it supports both). To put the performance increase into perspective, the original SDL1 version hit 60 FPS at 240p but only went up to 25 FPS on 480p, while the SDL2 version is a constant 60 no matter what. However, changing the screen scaling mid-game, which involves recreating sprites and text at a different size, immediately crashes for the SDL2 version while SDL1 and other consoles' SDL2's handle it fine. It's probably something specific to how this game handles textures, I haven't looked into why it happens. [URL]https://github.com/Mode8fx/Trogdor-Reburninated[/URL] Amazing work on this port! Are you also planning to port SDL2_image to Gamecube? It should work like SDL1's port where setting width to 320 and height to 240 via SDL_SetVideoMode() should automatically set the framebuffer to use 240p. That's what happens with SuDokuL. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Nintendo Wii
SDL 2 port ongoing
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
K3Nv2
Loading…
@
K3Nv2
:
Online or not there are still certain rights that judges would have no issue handing out a warrant over
Today at 9:59 AM
@
K3Nv2
:
Just look at Kim dotcom
Today at 10:00 AM
@
BigOnYa
:
Honestly I'm scared to, from you, but ok, lemme turn on vpn, virtual machine, private browser first
Today at 10:01 AM
@
K3Nv2
:
Remember that Alexa robot I gifted you
Today at 10:04 AM
@
K3Nv2
:
And that laptop Webcam you never tapped up
Today at 10:05 AM
@
BigOnYa
:
That robot is here somewhere, I hear it moving around at night, but I haven't seen it for months.
Today at 10:08 AM
@
BigOnYa
:
Oh that laptop I give to ancientboi, so you been watching him for months, and he's been watching you
Today at 10:10 AM
@
K3Nv2
:
Oh good more than enough material for the fbi
+2
Today at 10:11 AM
@
BigOnYa
:
Damn its 5 in morn, I gotta Go wake your mum and send her to work. Check ya later.
+1
Today at 10:19 AM
@
AncientBoi
:
lol
+1
Today at 12:35 PM
@
SylverReZ
:
https://www.youtube.com/watch?v=m2KV8MHRJlQ
+2
Today at 1:42 PM
@
SylverReZ
:
@BigOnYa
,
https://www.youtube.com/watch?v=YgtO5sebA9U
+4
Today at 2:00 PM
@
Psionic Roshambo
:
He could make so much money!!! His arm would never get tired lol
+2
Today at 2:22 PM
@
SylverReZ
:
@Psionic Roshambo
, Lol
+1
Today at 2:23 PM
S
@
salazarcosplay
:
How are yall doing
+2
Today at 2:35 PM
@
VXNlcm5hbWU
:
Just had a pure banger of a sandwich there, was very nice
+1
Today at 4:11 PM
@
BakerMan
:
what do you call a dog with no legs?
Today at 5:01 PM
@
Psionic Roshambo
:
A hot dog?
Today at 5:08 PM
@
BakerMan
:
doesn't matter what you call it, it won't come
+1
Today at 5:10 PM
@
SylverReZ
:
I'm having mince beef burgers with flat cheese and tomato sauce.
+1
Today at 5:18 PM
@
BakerMan
:
+1
Today at 5:21 PM
@
Psionic Roshambo
:
Lol
Today at 6:09 PM
@
Psionic Roshambo
:
https://youtu.be/i0C3IhWcJH0?si=NfZlL_0e1C1yMnoG
+1
Today at 6:11 PM
@
SylverReZ
:
@Psionic Roshambo
, Lol he's right
+1
Today at 6:12 PM
@
K3Nv2
:
https://youtu.be/h7XaTWz8zSU?si=J_9Ia9ZigxNht2Z1
14 minutes ago
Submit
@
K3Nv2
:
https://youtu.be/h7XaTWz8zSU?si=J_9Ia9ZigxNht2Z1
14 minutes ago
Chat
1