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Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark/Cheat Cart Flasher
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<blockquote data-quote="alexfree" data-source="post: 10139735" data-attributes="member: 573749"><p><h3>Version 1.2.2 (4/26/2023)</h3> <ul> <li data-xf-list-type="ul"><a href="https://github.com/alex-free/tonyhax/releases/download/v1.2.2i/tonyhax-v1.2.2-international.zip" target="_blank">tonyhax-1.2.2-international</a></li> </ul><p>Changes:</p><p></p><ul> <li data-xf-list-type="ul">The Tonyhax International loader now does SetMemSize(8), SysInitMemory (0xA000E000, 0x2000), and InitDefInt(3). This makes it much more similar to how the real PSX BIOS boots games, and it fixes all known issues with booting games via the <a href="https://github.com/alex-free/tonyhax/blob/master/gameshark-code.md" target="_blank">GameShark Code</a> method.</li> <li data-xf-list-type="ul">Fixed a race condition that rarely effected booting games via the <a href="https://github.com/alex-free/tonyhax/blob/master/flashed-cheat-cart.md" target="_blank">flashed cheat cart</a> and <a href="https://github.com/alex-free/tonyhax/blob/master/gameshark-code.md" target="_blank">GameShark Code</a>. The issue was that sometimes the console BIOS would execute CD commmands before starting the ROM too closely to when Tonyhax International would call the first CD INIT on startup. This issue also could happen in GSHAX, when a game was sending CD commands right before the GSHAX exploit would trigger and then starting the Tonyhax International loader. The issue previously manifested as being stuck on the first Initializing CD text forever.</li> <li data-xf-list-type="ul">Updated <a href="https://alex-free.github.io/gshax-tool" target="_blank">GSHAX Tool</a> to v2.0.1, which auto-calculates the MIPS assembly binary offset during code generation in the build step.</li> <li data-xf-list-type="ul">Fixed an issue with the build.sh script due to missing template folders in the gshax directory since the last update.</li> <li data-xf-list-type="ul">Improved documentation.</li> </ul></blockquote><p></p>
[QUOTE="alexfree, post: 10139735, member: 573749"] [HEADING=2]Version 1.2.2 (4/26/2023)[/HEADING] [LIST] [*][URL='https://github.com/alex-free/tonyhax/releases/download/v1.2.2i/tonyhax-v1.2.2-international.zip']tonyhax-1.2.2-international[/URL] [/LIST] Changes: [LIST] [*]The Tonyhax International loader now does SetMemSize(8), SysInitMemory (0xA000E000, 0x2000), and InitDefInt(3). This makes it much more similar to how the real PSX BIOS boots games, and it fixes all known issues with booting games via the [URL='https://github.com/alex-free/tonyhax/blob/master/gameshark-code.md']GameShark Code[/URL] method. [*]Fixed a race condition that rarely effected booting games via the [URL='https://github.com/alex-free/tonyhax/blob/master/flashed-cheat-cart.md']flashed cheat cart[/URL] and [URL='https://github.com/alex-free/tonyhax/blob/master/gameshark-code.md']GameShark Code[/URL]. The issue was that sometimes the console BIOS would execute CD commmands before starting the ROM too closely to when Tonyhax International would call the first CD INIT on startup. This issue also could happen in GSHAX, when a game was sending CD commands right before the GSHAX exploit would trigger and then starting the Tonyhax International loader. The issue previously manifested as being stuck on the first Initializing CD text forever. [*]Updated [URL='https://alex-free.github.io/gshax-tool']GSHAX Tool[/URL] to v2.0.1, which auto-calculates the MIPS assembly binary offset during code generation in the build step. [*]Fixed an issue with the build.sh script due to missing template folders in the gshax directory since the last update. [*]Improved documentation. [/LIST] [/QUOTE]
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