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Valve DMCA's both "Portal 64" and "Team Fortress 2: Source 2" projects
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<blockquote data-quote="Xzi" data-source="post: 10332511" data-attributes="member: 342429"><p>So basically like every semi-competitive multiplayer game that doesn't use intrusive kernel-level anti-cheat, then. There's a good reason cooperative multiplayer games gain traction easier at the moment.</p><p></p><p></p><p>Simply releasing one F2P game and pouring all resources into it is an awfully low bar for "consumer-friendly." Valve gave away indie games all the time before F2P was really even a thing, not to mention marketing the hell out of them at a time when nobody else was. Warframe is on Steam for a reason, after all.</p><p></p><p></p><p>Rewind to 2014, and everybody was saying no to games on Linux. It wasn't even an afterthought.</p><p></p><p></p><p>You can't hand-wave away the features Steam provides or how much it's been improved over the years if we're talking about Valve's history of consumer-friendliness. Others provide free games with varying degrees of predatory monetization, sure, while Valve provides the most comprehensive gaming ecosystem for free.</p><p></p><p>Epic's business model is getting kids to use their parents' credit card to buy V-bucks, so yeah, obviously their business model isn't the same.</p><p></p><p></p><p>The amount of money they have in the bank would mitigate any stupid decision they could possibly make. They are not REQUIRED to keep making good decisions, they just have no incentive to suddenly start making bad ones instead.</p><p></p><p></p><p>The Wii U era says differently. Nintendo can demonstrate quiet disdain for their customers, most of the younger ones will never notice. That said, they still have to provide hardware that people want to buy, without that they are nothing. Steam will always be relevant because it's available on virtually any hardware, and so Valve didn't just survive during the Wii U era, they grew and thrived.</p></blockquote><p></p>
[QUOTE="Xzi, post: 10332511, member: 342429"] So basically like every semi-competitive multiplayer game that doesn't use intrusive kernel-level anti-cheat, then. There's a good reason cooperative multiplayer games gain traction easier at the moment. Simply releasing one F2P game and pouring all resources into it is an awfully low bar for "consumer-friendly." Valve gave away indie games all the time before F2P was really even a thing, not to mention marketing the hell out of them at a time when nobody else was. Warframe is on Steam for a reason, after all. Rewind to 2014, and everybody was saying no to games on Linux. It wasn't even an afterthought. You can't hand-wave away the features Steam provides or how much it's been improved over the years if we're talking about Valve's history of consumer-friendliness. Others provide free games with varying degrees of predatory monetization, sure, while Valve provides the most comprehensive gaming ecosystem for free. Epic's business model is getting kids to use their parents' credit card to buy V-bucks, so yeah, obviously their business model isn't the same. The amount of money they have in the bank would mitigate any stupid decision they could possibly make. They are not REQUIRED to keep making good decisions, they just have no incentive to suddenly start making bad ones instead. The Wii U era says differently. Nintendo can demonstrate quiet disdain for their customers, most of the younger ones will never notice. That said, they still have to provide hardware that people want to buy, without that they are nothing. Steam will always be relevant because it's available on virtually any hardware, and so Valve didn't just survive during the Wii U era, they grew and thrived. [/QUOTE]
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, is Pollys alt I knew it
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