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Boktai 3: Sabata's Counterattack 0.7b

This is a beta unfinished English translation for the third game in the Boktai series on GBA. Boktai 3, known as Shin Bokura no Taiyou: Gyakushuu no Sabata was never released in the US, unlike the previous two GBA Boktai games (and Lunar Knights). The patch is unfinished, but is complete enough that the entire game script is translated. You should be able to complete the entire game. There are several patches included in the archive-

shinbok_e_0.7b.ips - This is the main patch. It includes the game script, map
labels, menu titles, and a few other minor changes.

name_entry.ips - This patch converts the name entry screen to the english
version but breaks the password entry screen.

menus.ips - This patch translates the main menu but messes up some of
the other screens.

solar_sensor.ips - This hack allows you to adjust the solar gauge level by
holding the R button and pressing left or right. Can be
difficult not to trigger accidentally, especially during
motorcycle segments.

Obviously as said above, be wary using all patches together, they may cause glitches. I also recommend you go here to download a better version of the solar sensor patch which doesn't interfere with the motorcycle like the one mentioned above- http://filetrip.net/f12559-Revised-Boktai-solar-sensor-patches.html

You will need an original copy of the Japanese rom, and you will also need a rom patching tool such as gbata. Read the included readme for more important information about the patch.

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General chit-chat
Help Users
  • S @ salazarcosplay:
    I had some ideas for megaman based game
  • S @ salazarcosplay:
    @Xdqwerty make people have their own character
  • S @ salazarcosplay:
    and be able to fight other players
  • S @ salazarcosplay:
    and co op
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
    BigOnYa @ BigOnYa: I know you have to create a health and health max variable. Then there is a calculation you use...