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Duke Nukem II (1993) [MS-DOS] 2018-05-29

Developer: Apogee Software
Publisher: Apogee Software
Release Year: 1993
File Type: Shareware MS-DOS

Description (by Apogee Software):
Duke Nukem II is everything you'd want from an action game. An incredibly sophisticated game engine gives this high-action game the power needed to 'nuke' your computer! Duke blasts his way through your screen with enough firepower to wake your neighbors.

The original Duke Nukem, released June 1991, soared to the top of the Shareware Top 10 list, where's it's been camped for 22 straight months--no other shareware program (of any type) has been this enduring and popular. But the reason for Duke's extraordinary success is simple: It delivers the action players love, with state-of-the-art animation and graphics. The new Duke Nukem II once again sets the new standard for arcade/action games.

In this latest saga, Duke Nukem, while being interviewed on TV about his best selling book, "Why I'm So Great", is suddenly abducted by aliens. Duke's alien captor explains that Duke's brain will be drained of all his knowledge, which will be used to formulate a master plan to seize control of Earth. Duke has two choices: He can be turned into a zombie by the EncephaloSucker, or 'kick-butt' like there's no tomorrow!

You guessed it! Our hero is ready for action. Duke must escape his alien prison cell, then battle to end the hideous plans of the Rigelatins.



Instructions:
If you're even able to see this download page, chances are you're not running DOS and will need a DOS emulator. DOSBox is the best in town. You can download it here. You will need to know how to operate it if you're unfamiliar with DOS. Instructions on installing DOSBox and running games can be found here. Extract this game to an appropriate location, get DOSBox running, and enjoy!
Author
HaloEliteLegend
Downloads
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Views
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Help Users
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: