GB Pallet X

GB Pallet X v1.1

EXPLANATION OF WHAT THIS DOES:


This is a batch file I compiled to an EXE that can set the original monochrome Gameboy ROM's default color pallet to be greyscale upon being run in a Gameboy Color or Gameboy Advance. (You won't have to manually press DPAD-LEFT + B anymore.) It works by changing the header information of the ROM and internally identifying the game as "X", which tricks the Gameboy Color BIOS into thinking you're playing the Japan-exclusive game. "X" is the only game ROM known to use the greyscale pallet by default.

This uses an embedded and unmodified version of RGBFIX to achieve this. I simply made it idiot-proof for the sake of simplicity.



HOW TO USE IT:


Simply place all the monochrome game ROMs you want to convert into the same directory as the executable, and run it.
NOTE: This does NOT work for dual-mode games that come on black cartridges, or on Color games. (This only works for original gameboy games!)



CREDITS:


Jayro - For making the batch file and icon from scratch.
https://ko-fi.com/jayrojones
Jayro0783 on Discord

The gbdev team that maintains RGBFIX, one of the many amazing tools that are a part of the RGBDS toolkit:
https://rgbds.gbdev.io
https://github.com/gbdev/rgbds


GB Pallet X Demonstration.png
Change log
v1.1 - Fixed a small bug.

v1.0 - Initial release.
Author
Jayro
Downloads
250
Views
1,153
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  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=EkjpCNa6vlY