Yeah that's the autoboot flag. bit 2 specifically. The OP can refer to this thread for if/when DS one becomes updatable:
https://gbatemp.net/threads/it-might-be-possible-to-add-dsone-to-ntrboot_flasher.656805
If it can then yes you can disable...
Because the code in ntrboot_flasher's DSTT is compatible with the commands in sst39vf040, writing and erasing occurs up to the first 4K sector, 0x1000.
However, I'm still looking for a way to adjust the offset.
It seems to help that DSTT is...
Ahh thanks for clarifying that. I heard it was a Playstation modchip. I just forgot which one. :P
Maybe if I'm lucky Datal also cloned the DSOne and just stripped out the MicroSD slot (since it was expected to use the slot-2 device for...
I see. As for my Max Media Player cart this is what the PCB looks like:
Possible Datel is doing something special with this one but interesting that it does respond to the dump commands correctly though...
Apparently that FPGA was used in...
This is the modified rom I created for Max Media Dock. At some point they started compressing their arm9 binary so couldn't easily look at it in Ghidra. I ran the rom in No$GBA and ram dump it just as it boots far enough to decompress and got a...
That's a standard rom container but with secure area encrypted and blow fish data at 0x1000 and 0x2000 so it's stored in a manner similar to other flashcarts.
Assuming the write commands work that should be ntrboot capable.
But I bet the write...
Yeah it has the same slowdown that the others have...I think they all have this issue? It's an inherent flaw with the SuperCard carts I think. Not sure on the Pokémon games. Never tested that aspect of it.
I've enjoyed the Switch version of this game. The controls aren't that bad. Though they really missed the mark with recentering motion controls. Games like Breath of the WIld handle this pretty well. Motion controls for that game for example...
Done did. I traced the 6 pads on the back side to the Lattice CPLD. I read the datasheet for the CPLD, and measured carefully.
If we flip the PCB such as we see the 6 pads, and the GBA connector is downwards, the pins are as follows:
GND, TMS...
From what I can the MicroSD Lite is completely flash based most likely. I don't have MicroSD inserted at all in mine and games can still retain saves so MicroSD is not used at all for that. It's limited to 64KB though. I've read it's because of...
I did try replacing the firmware.frm file with ofw.frm, recompiled the source(from Apache Thunder's version 1.0 from github), and then flashed it afterwards.
Guess what... It WORKED FOR ME! I'm attaching a copy of the modified SCKill ROM that...
Oh cool. So what modifications did you do besides renaming the frm file it uses? Did it work in normal mode or did you have to put it in SCLite mode?
EDIT: Oh wait you did mention using regular mode. So yeah the SD and MicroSD version are the...
The official recovery tool restores 1.85 version firmware on the target slot-2 card it was designed for. I haven ot tried flashing official firmware dumps via sckill because I don't have any regulard non lite versions of SuperCard to test the...
Maybe with regular SuperCards. Not on SuperCard LIte though as I haven't been able to get it to write past 0x50000. But SC has official NDS recovery programs anyways so you don't really need to use SCKILL for that. ;)
EDIT:
Actually the non...
Oh yeah this all assumes you'd primarily be using the SuperCard MiniSD on your DS/DS Lite. If you intend to use it on a GBA then yeah you'll have to get the MiniSD stuff sorted out.