Recent content by Feffe

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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Is it still dangerous to use SD larger than 32GB?
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    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    For the next version, I suggest contacting @DarkAkuma to integrate his Sfrom Tool with NSUI. Sfrom Tool basically packages and patches SNES games to run as best as they can on 3DS emulator (which is the same as one used by SNES Mini, Wii, Wii U and Switch). We wrote a guide here to use NSUI to...
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    Super Mario Maker Save Collection (All Event and Staff Courses Preserved, 3DS Mario Challenge Port, and More)

    Thanks a lot! Would the opposite be possible, i.e., porting the Wii U levels (without the Secret Mushroom) to the 3DS?
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    Got a Dual IPS n3DS (yay!), and it has scanlines issues (nay!). Anything I can do?

    I finally got an n3DS with IPS screens (I wasn't actively looking for a bottom IPS too, so that was a nice surprise). As soon as I started Mario 3D Land, I noticed there was something... off... with the scanlines, and I found the whole multiplexing issue affecting (some? all?) IPS 3DS units...
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    Emulator Red Viper - Virtual Boy emulator

    Theoretically, it is possible. Game Boy games have three layers: background (BG); main objects such as characters and enemies (OB1); minor objects, like effects or weapons (OB2). The Game Boy Color colorized Game Boy games by assigning different palettes to BG, OB1, and OB2 (e.g., in Metroid...
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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    It's almost certainly not possible, but I'll ask anyway... Some early DS titles were made with the original, darker DS in mind, like GBC and GBA games. See here at 2:35 Would it be possible for Twilight Menu to apply a filter simulating OG DS color space?
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    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    @shoco As you said in your previous post, A/B control both the camera and Yes No in Chibi-Robo, so a good remap is impossible. If you have time, could you create a remapping from scratch with these settings? CPad to run, push, climb, use the Chibi-Vacuum, Chibi-Eyes, &co. (as the current patch...
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    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    @shoco Thanks, now it's clear! I conflated what the remapper and cpad mods do. I thought the remapper made cpad mods possible in the first place. I'll try to use it on the top of mod for Chibi.
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    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    @shoco Thanks for answer. I tried using the remapper, but f I understood correctly, the remapper allows the remap DS buttons to 3DS buttons. Like, if the game asks to press "A", I can remap DS "A" to 3DS "B". But some of the actions in Chibi-Robo Clean Sweep you remapped originally involved the...
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    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    @shoco I have two requests, if they are not too bothersome Chibi-Robo: Clean Sweep! (Okaeri! Chibi-Robo! Happy Rich Oosouji!) I think the game could take advantage of N3DS CStick, leaving ABXY for the main actions `CPad` to run, push, climb, use the Chibi-Vacuum, Chibi-Eyes, &co. (as the...
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    Homebrew TWPatcher - DS(i) mode screen filters and patches

    Which config are you using? Crisp 1?
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    Homebrew Is It Possible To Emulate Gamepad To Be Classic Controller?

    Yes, with this injector: https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/
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    Wii output is fixed. Hooray!

    If I understood correctly, the best Wii picture quality should be provided by: evWii -> boot2vwii (480p) -> USB Loader GX with deflicker on and framebuffer off (-> something like the mClassic, I suppose) Right?
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    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    @shoco Do you think it is possible to enable the gyroscope on AGB_FIRM for WarioWare Twisted? I assume these patches work with NDS Bootstrap rather than with TWL_FIRM directly.
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    ROM Hack Translation Metroid: Other M - True Japanese Mod (English Fan Translation)

    Thank you @ScaryHobbit for this great work. Looking forward to the final release.
General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
    Xdqwerty @ Xdqwerty: @BigOnYa, why does the health behavior exist if you can just use a variable?