In a blog post today, Gary McKay, Dragon Age Executive Producer and General Manager at BioWare, announced that Dragon Age: Dreadwolf is getting a new name: Dragon Age: The Veilguard. McKay provided the reasoning behind the title change in the...
The moment I hear Asus, I think back on their latest controversy. Their hardware does have great design and is captivating, but I'd still choose the steam deck oled over this
During the Warhammer Skulls Festival live stream, developer Saber Interactive aired a new trailer for the upcoming Warhammer 40,000: Space Marine 2 which provided details about the game's multiplayer mode. In particular, it showcased the PvE and...
So the big event that occurred recently? Games Workshop tried to gaslight their playerbase, hard. We aren't speaking the soft stuff, but outright changing everything without admitting they changed anything, and convincing people it was 'always...
The number of layoffs and cuts in the videogame industry sadly continue to grow, with the latest huge layoffs coming from Microsoft, due to what MIcrosoft calls a "reprioritization of titles and resources" from a variety of companies and studios...
btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.