Since Silent Hill: The Short Message released at the end of January, there hasn't been much Silent Hill news since then outside of a combat trailer for the Silent Hill 2 Remake, given the huge amount of franchise-related titles that were...
During the Warhammer Skulls Festival live stream, developer Saber Interactive aired a new trailer for the upcoming Warhammer 40,000: Space Marine 2 which provided details about the game's multiplayer mode. In particular, it showcased the PvE and...
Nintendo is having quite the successful console generation with the Nintendo Switch, and with the follow-up to the Switch already on the horizon confirmed by Nintendo's president, it's only natural that they'd seek to maximize their profits and...
btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.