Considering the SM64 DSi port loads everything into the RAM at once, there'd need to be a way to only load needed data into RAM for the DSi port of Ocarina of Time, as the game is larger than 16MB.
v27.4.0
What's new?
v3.2.3 of Pokémon: Refined Gold Overhaul is now AP-patched.
Bug fixes
A confirmed-working fix for where the rotating cubes appear behind box art in the 3DS theme!
@mentusfentus: DSi-based themes: Fixed incorrect icons &...
The screen swap button combo no longer works (regardless of console or flashcard), because the screen swap setting is now saved, and so the button combo is disabled in order to prevent writing the setting each time.
https://github.com/wavemotion-dave/StellaDS
V7.3 : 05-Jun-2024 by wavemotion-dave
Added wF8 banking scheme for the new dump of Smurf and Zaxxon.
Added JANE banking scheme for the new Tarzan prototype release.
Added support for Champ Games...
You need to use the "Native > GBARunner2" setting, and then in the TWLMenu++ ROM selection menu, launch your GBA ROM. No need to launch the SuperCard itself.
Yes, this is normal.
Do you know how often this happens? Because the brick risks only happen when installing or uninstalling Unlaunch, and in rare cases, normal usage of the DSi.
v27.3.3 (Final hotfix, hopefully)
What's new?
The SD card checking feature has been removed, as it is not possible to perfectly detect a bad SD card via CID.
Alr so I tried it again and oddly enough it worked this time and didn't freeze up and crash. I put it in a folder of it's own rather to the root of the SD card this time which seemed to make it work. Thanks for the help Robz! Also happy late bday...