Why on earth would you release a game for the PC, a fan favorite game, and require a psn account to play it?
I'll bet it still costs $79 to buy.
I keep coming back to the same ol' theme...
FU Sony!
Is it wrong to pathalogically hate a...
GoW on pc: "psn linking is required" yar har har it is then. it's like they are encouraging us to do it
also boring showcase but im not surprised. astrobot carries
Another video game prototype has been found and preserved, and this time, it's none other than the game that spawned an entire franchise beloved by many, the very first "The Legend of Zelda" for the Nintendo Entertainment System.
The prototype...
Input lag? It connects directly through USB-C, not BT.
1713653253
I noticed some really bad lag when playing Sonic Mania on Android with a BT controller, but via USB-C it was smooth sailing.
Another one.
If you have an Android phone lying around and capable of running the emulators you want, just buy a controller that attaches to the phone and there you go, there's your handheld.
All these handhelds just feel like e-waste.
I feel like both of us are in some form of an agreement but from different perspectives. Honestly, I just enough enough pressure to be put on Apple to the point where they drop the narcissistic Job’s era nonsense
Stock exchange US companies have an obligation towards their shareholders to maximize their profits, therefore they try to exploit every possible law loophole that might come convenient. Another reason why so many loopholes are used, even if they...
lmao at all the EU hate, keep sucking Apple's balls 'Mericans! At least we're doing something while you all are shills for your corporate overlords. This is because of the EU regulations. Wish Apple kept this for the EU only.
The EU law is pretty much hitting the mark. But Apple being a shitty company from a shithole country not complying with local laws, like most US companies, is nothing new. It will take some time and effort until they finally will be forced to do so.
btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.