Co-op horror FPS 'Ripout' to exit Early Access this month

ripout.jpg

Developer Pet Project Games's sci-fi horror co-op FPS Ripout will exit Steam Early Access later this month. The new features of Ripout 1.0 will include:
  • Eight new levels
  • New Objective Type – Kill Zone: A new objective where players must eliminate a specific number of enemies at a certain section of the level
  • Improved balancing for enemy health and damage based on player count and sector progress
  • Quality-of-life updates, including sensitivity settings for keyboard and controller, the ability to toggle ADS, and more
  • Cloud saves



Traverse (not-so) abandoned spaceships filled with terrifyingly deadly monstrosities. Take down these mutant horrors alone or with a squad of up to three, tearing through enemies as you search for Sanctuary, the last bastion of humanity.

As you sweep the forbidding hallways of derelict starships, you'll encounter genetically altered beings that can attach smaller mutants to their bodies. Luckily, you can harness the power of your enemies with the Pet Gun, using their own biotech to tear through the most formidable defenses!

Equip multiple weapons and abilities as you embark on a dangerous journey through space unraveling the fate of humanity. Will you find Sanctuary in time – or will you perish alongside the rest of Earth's inhabitants?

Ripout exits Early Access on May 28th.

:arrow: SOURCE: GBAtemp Inbox
 

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  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
  • BigOnYa @ BigOnYa:
    I had the Goodyear blimp fly real low right over my house this morning, was weird looking up and seeing it that close up. Memorial golf tourney going on by me in Dublin Ohio and its there.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i tried the gdevelop mobile app and theres a event limit and you have to pay to add more events
    Xdqwerty @ Xdqwerty: @BigOnYa, i tried the gdevelop mobile app and theres a event limit and you have to pay to add...