ON Unity (where all FNaF Demakes are Made) they have to get Compressed so that the 3ds doesent Crash, in the original Game all Sprites are loaded in at once and ON Unity its the Same Case.
In The "Redacted Version" (if it is made in CTF) it is again possible and would than run smoother, but if its in unity its 3ds possible and vita aswell (which i doubt it is in unity)
that would be easy and could technically run through a port directly, Clickteam can export in html 5, someone would just need to reconfigure the binds export write a devKitPro programm to emulate keypresses and read html 5 or i could just export it to ps vita since that is in unity by default...
Hello guys i Finished Night 1-5 and i am finished with Extras, and Night 7-8 (Not Released yet.) What is Released though is Night 1-5 For Old and New 3DS.
Both Downloads are in https://discord.com/invite/khfEJGP7up
Now this isnt Released yet but i will show you a video of how it currently looks like, it works on old 3ds and new 3ds. (MainMenu and Night 1 Currently) Night 1 isnt Completely Finished yet.
Hello once again, i was in the Hospital for some time so i wasnt able to work on GM3DS, but now Finnaly i fixed the Rendering and managed to get gm_construct Running! (Video 1) it Looks Glitchy because of Citra and because it is Unfinished. Discord: https://discord.gg/nGUwajEh48
Thanks! Sure, This one is for Geometry Dash 3DS from my Friend since i cant work on it RN: https://discord.gg/C6XnSead My Central 3DS Games Server: https://discord.gg/hPGHdqkg