Hacking Hardware GCN Arcade Controller from GC Controller Layout

Aeredren

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Hello there !

I have plan to turn my wii into a Wii + GC + arcade machine and as I progress in this project I am now planning to cannibalized 2 old GameCube Controllers PCB in prder to turn them into 2 arcade sticks !

The goal is as follow
  • The arcade sticks must be in a box removable from the arcade machine so I can bring it anywhere like a GC controller
  • It must map as many GC button as possible to have maximum playability with all games
  • Two of these should fit in front of my arcade CRT to play a 2 player round of Street Fighter II
  • Bonus point if I can add "1Player" and "2Players" buttons on controller 1
If it succeed It might also be usefull for playing arcade on PC or Switch with the GC->USB adaptater (It is just a GC controller with bigger buttons after all)

There is the layout I thought about (it is at real scale for A4 paper, but the placement is still approximative as I do not have the dimension of my CRT yet). I put nearly everything from the original controller except for the potentiometers in L and R stick (the L and R buttons below are wired to the L and R button when you press the L and R trigger all the way, not to the potentiometers)
GC_ArcadeController.png



What do you think of it ?
Have you already done something similar ?
Would you have go for a different button positionment ?
What do you think about the d-pad with x and y button ? (I know, I need 8 of these and 2 controllers make only four, but I have other corpses lying somewhere in a box :evil:)
I'll have to find a way to put spring and electronic press button underneath them if I go for it :/

Edit : And also do you think of a way I can add the rumble motor to the joystick ? It would be a nice addition

For those who wonders, the analogue arcade joystick is made like the one in this video :
 
Last edited by Aeredren,
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  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: