How to make your own Virtual Console CIAs on 3DS/2DS

You will need for this tutorial:
1. New Super Ultimate Injector for 3DS v27 on internet archive.
2. Of course a modded 3DS/2DS
3. ROMs
4. FBI for 3DS

Step 1: Extract the "Release_beta27.zip" you downloaded from the link (must be version 27 because version 28 is known to be very buggy) and launch "New Super Ultimate Injector for 3DS.exe"
Screenshot 27-02-2023 181238.jpg


Step 2: Get a ROM from any of the consoles NSUI provides (NES, SNES, Famicom Disk System, Game Boy, GBA, GBC, Sega Mega Drive/Genesis, Game Gear or Turbo Graphix 16) and press "File" in the top left corner and then press "New" and select your console you want to make a virtual console CIA with.
Once you select your console, a new window will popup looking similar to this:
Screenshot 27-02-2023 184349.jpg


You would then want to click "Project" and then click "Load Rom" and select your ROM would like to play on your 3DS/2DS
Load it and then It should autofill the name and release date.


Step 3. Get a screenshot from your game and import it by pressing the "Load Image from file" button. This will add an icon and a banner.
Now you can play around with the settings such as the Injection Method, banner style, button mapping, etc.
NOTE: If you don't have retroarch, don't change the Injection Method and make sure it looks like "Something Virtual Console"
Some of the consoles such as Sega Mega Drive/Genesis or Turbo-Graphix 16 will need Retroarch to work.
Once you are done playing with the settings, press "project" and then "Export CIA". Export it.

Step 4. Drag your exported CIA to your 3DS/2DS SD Card and eject it. Open up your 3DS/2DS and Launch your CIA installer (FBI)
Install your Exported CIA. Then, it should appear on the home screen. You can play it with save states! So yeah, that is how you can make your own virtual console games
Any errors you may be having just comment and I will surely respond!
Thank you.
 

IceBlueLugia

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Is there a way to unfuck the controls for Street Fighter on PC engine

I can't find a way to make it use the 6 button controller
 

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  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
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    how are you\
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    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: @salazarcosplay, we just talked like 2 hours ago