Super Mario Advance 4 gets unofficial 3DS port in new proof of concept homebrew release

sdadasddsadsadsadasdasdas.png

Why emulate Super Mario Advance 4, when you can play it natively, on your 3DS? A user named Mythical-Atlas has created a homebrew port of the game to the Nintendo 3DS, which features custom-written code to get all the audio and handling functions working correctly through CTR User Library. Right now, it only contains the first level of Super Mario Bros. 3, but the dev claims that the homebrew has "modular support for multiple different levels". They're also working on other 3DS homebrew projects, and this port will be the basis for them.

:arrow: Source
 

urbanman2004

Well-Known Member
Member
Joined
Jan 10, 2013
Messages
969
Trophies
1
XP
1,719
Country
United States
You aren't, but native ports have their own charm. Having the game running natively instead of emulated has its advantages, otherwise decompilations wouldn't be necessary.
A lot of times, I really can't tell the difference from it being emulated compared to native ports of games w/ 2D sprites, and I've never really been nitpicky a/b certain features being offered by a native port vs. an emulated offering or vice versa. As long as there aren't many compromises, performance drops, or quality of life devolutions w/in the emulated offering then I'm game.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: