oh my mistake, it should have been ppsspp/assets, that's probably the reason for those crashes then xD
this one has the correct folder structure : PPSSPP.7z, just extract it to the root of your SD card.
it also has some small improvements over the previous one.
that isn't true, you can run any loose rpx just fine, you don't need an extra folder unless you want to add an xml and/or an icon.
just copy the content of the archive to your sd and you are set.
settings are stored in *.ini files in sd:/ppsspp/PSP/SYSTEM/ , so just delete them if you want to...
if you read the functions names in the screen you posted you would be able to tell which commit from today caused it. it has nothing to do with the shaders.
yeah as I said, no hosting on WiiU, and no WiiU <--> PC netplay for fbalpha. so that's expected :P
try other cores like snes9x or the 8bit cores for now.
there is also mrboom, i don't know how stable that one is with netplay.
fbalpha might be one those cores that don't work across different machines, if that's the case, you won't be able to use netplay with it until I can fix the problem preventing hosting on the WiiU, assuming it ends up being fast enough anyway xD
announcing games to the lobby seems to be not working from the WiiU at the moment, which is what the message refers to.
you should be able to connect to the games hosted on other machines though.
Ah, yes, portrait mode, surely the best way to film a row of people. If only there were some way to fit a wider shot, at the expense of height... if only...