Not trying to spam or anything but I also decided to share another game I have done that was inspired by the original Atari 2600 game of the same name by Mystique back in the 80s.
I did a super sloppy build a few months back but kept some focus on it and feel it is at a certain point that...
Thought I would share the port of MK Returns the Eyeballistic demoed a couple years back ported to PS4.
I was happy to get it into a playable state considering the shaders were all custom and the characters wouldn't even show up.
I am now working on moving in some of the assets from the...
I am willing to swap ya. I play my banned one more anyway and I will never pay for a game on a Nintendong platform anyway. Feel free to pursue if you wish.
I wouldn't say it's the same. NX uses C++ primarily and their integration with Unity is not like writing something for PC or PS4 where one has done everything in C#. Using the SDK was not nearly as smooth as PS4 or Vita. Also, newer versions of Unity are pretty trash. 2017 FTW
I can't just send you an image for your SD card if you want to check it out. Might not be exactly what you want but I have SX on like 11.0 or something, a Atmosphere on 16.something, another AMS on current and then left my SYSNAND clean basically.
I'm in the middle of a Switch project currently and I only used the old input system for UI menus I think. The whole integration just feels really disconnected or something. Compared to PS4, Vita and Xbox at least. Input systems are one of the areas I find most difficult myself so can really...
I don't actually use either of Unity's inputs. There is a SinglePlayerController script. I used that as a starter and added what I needed. Then use the Npad class.
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Sorry, I think the script I used is actually called HidSinglePlayer that I started with.
Initialize the appropriate plugin on startup. There are packages you can install for using the new input manager system along with native calls to your project that can be helpful. Look within the HID and Npad area.
OP wasn't kidding by recommending a solid read through of the docs.
It's been a while for me but am pretty sure hactool and/or hacbrewpack, maybe both, will do what you need.
If you're using the SDK, read the docs. There is an example script in there.
Can use this if anyone wants it. I wanted to have it as a sort of stand-alone and keep it separate from the launcher everything. I think it should keep itself clear of existing GZDoom installs and not dick with anything at least which was important to me.
I didn't go very far into it but for...
I use it as part of things when making custom Beat Saber tracks but there is no retail involved when I do that so maybe the end goal is a little different. Apologies for perhaps misunderstanding what OP is trying to do.
Ah, yes, portrait mode, surely the best way to film a row of people. If only there were some way to fit a wider shot, at the expense of height... if only...