Recent content by KelSolaar

  1. KelSolaar

    New static recompiler tool N64Recomp aims to seamlessly modernize N64 games

    I would love to see a port to Wii U! Ship of Harkinian on Wii U was amazing!
  2. KelSolaar

    Very annoying that Nintendo never fixed this bug

    Hence why I wrote that I have yet to see anyone with a Pal console not having this issue.
  3. KelSolaar

    Very annoying that Nintendo never fixed this bug

    But you are running a NTSC Wii U right? It was mentioned back in 2012 that it only affected PAL consoles. https://www.eurogamer.net/digitalfoundry-wii-u-backwards-compatibility-analysis
  4. KelSolaar

    Very annoying that Nintendo never fixed this bug

    Yeah so the question is, if the Wii U side is doing the resolution switching, then the issue should be on the Wii U software, and not within vWii. The question is if it would be fixed when switching the Wii U region to NTSC? In theory I can't see why it would fix it. After all changing the...
  5. KelSolaar

    Very annoying that Nintendo never fixed this bug

    What do you mean “changed a setting”? The only thing I changed was setting the resolution to 720p. The results are the same regardless if you set it to 480p.
  6. KelSolaar

    Very annoying that Nintendo never fixed this bug

    It was never fixed. Where did you get your info from? 1715094520 To my knowledge only PAL Wii U consoles were affected.
  7. KelSolaar

    Very annoying that Nintendo never fixed this bug

    I would like to know if this really affected NTSC consoles
  8. KelSolaar

    Very annoying that Nintendo never fixed this bug

    I haven’t came across anyone that have gotten a PAL Wii U to run Wii games in progressive scan. This issue only affects PAL consoles. The issue is present even if you change the region of vWii. I haven’t tried out doing a region change of the Wii U though.
  9. KelSolaar

    Very annoying that Nintendo never fixed this bug

    It’s explained in the video. In short: PAL Wii Us can’t run Wii games in progressive scan when using component cable.
  10. KelSolaar

    Very annoying that Nintendo never fixed this bug

    Can you show me any evidence that PAL Wii U's can run Wii games in progressive scan when using component cable? To my knowledge the issue was never fixed in any PAL revisions of the console.
  11. KelSolaar

    Blasphemous released for Vita

    Just came in: https://github.com/gl00mm/Blasphemous_PSVITA You will need the assets from the Steam release to make it work.
  12. KelSolaar

    [RELEASE] Streets of Rage Remake (BennuGD) port

    These didnt work for me. I suppose its because im using the widescreen version which was posted earlier in this thread?
  13. KelSolaar

    [Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

    Was this ever updated to improve the performance in the bonus stages? Never mind. Found it. Here: https://gamebanana.com/mods/408483 There's also one for Sonic Mania Plus. I just tested it out. It greatly improves performance in the bonus stages. It removes trees and birds but that's a fair...
  14. KelSolaar

    [RELEASE] Streets of Rage Remake (BennuGD) port

    Just need to bump this and say what a fantastic port this is. I had totally missed that it was ported to Vita! Playing it on my Vita TV in widescreen is a blast! Thanks to everyone included and that guy who posted the widescreen system files! I just wish there was a way to hook up a second...
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