kupo-on-gbatem's latest activity

  • kupo-on-gbatem
    Won't work. A lot of textures have a value of 127 and some have a value far below it.
  • kupo-on-gbatem
    Tbh I just thought this forum doesn't have this option, because so far there are no sticky threads here, but after looking into other groups on gbatemp, I know I was wrong :huh: Yea well, Idk who's the admin here, but if we have the option to...
  • kupo-on-gbatem
    What you mean is the option for wildcard characters as I asked for here. I agree the pcsx2 devs are not very cooperative, if it comes to texture replacements. First Stenzek said, it's on his todo list, one year later he said, someone else should...
  • kupo-on-gbatem
    You mean the alpha scaler? Yea, it's a bit tricky. It didn't work with my python environment too. I had to install the python version from the MS store (as described in the guide above) to make it work.
  • kupo-on-gbatem
    I don't feel like having 100 different pcsx2 setups, one for each texture pack is a good solution. To be fair the last update, which changed file names, loads both old and new textures now. The situation that a texture pack becomes incompatible...
  • kupo-on-gbatem
    kupo-on-gbatem replied to the thread My PS2 Packs.
    The texture dumps in Duckstation will probably look better at first sight, because it doesn't dump textures in multiple palettes as Beetle does. But if you look closer you will encounter a number of issues. I did some digging in my old project...
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  • kupo-on-gbatem
    kupo-on-gbatem replied to the thread My PS2 Packs.
    They won't. Duckstation and Beetle PSX HW use different approaches for texture dumping and replacing. They are not compatible. Duckstation never had this feature in its master. It has always been an open PR. You have to compile it from there to...
  • kupo-on-gbatem
    From what I know Flycast has texture replacement support
  • kupo-on-gbatem
    kupo-on-gbatem replied to the thread Info for texture packers.
    I think it affects more dumps as someone might think at the first moment. Yesterday I wanted to sort my Flatout 2 textures. For that I disabled texture loading, so it dumps all textures, not only missing ones. After that in the sorting process I...
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  • kupo-on-gbatem
    Check your games, hashes might have changed: https://github.com/PCSX2/pcsx2/pull/10909
  • kupo-on-gbatem
    kupo-on-gbatem replied to the thread FlatOut 2 (PAL-D).
    I can only speak from my experience with Dolphin. In Dolphin your textures look like this: (hash).png (hash)_mip1.png (hash)_mip2.png (hash)_mip3.png ...and so on This is pretty useful, because with CTT I can simply create mip maps from the...
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  • kupo-on-gbatem
    Simple upscale made with HDcube4 without further edits. Just played this game when I needed a break from my main project and kept texture dumping enabled, so why not upscale it. It was a full playthrough so it should be complete. It was also a...
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  • kupo-on-gbatem
    kupo-on-gbatem replied to the thread I NEED HELP!.
    I would not say that the textures of gamecube versions always have more details. I made texture packs for the gamecube versions of Need for Speed Underground 2 and Need for Speed Most Wanted a few years ago. And the textures in these gamecube...
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