DS games usually had demos available for download through the DS Download Station services. People would need to go to stores where the download station "servers" were running to connect and download those demos, previews, etc.
Later, Nintendo...
I can't help you with visual studio, but your environment variables should be:
NITROSDK_ROOT=C:/some/path/
The root directory of your NitroSDK.
NITROSYSTEM_ROOT=C:/some/path
The root directory of your NitroSystem.
Though this is all from...
On this tutorial https://gbatemp.net/threads/building-atmosphere-on-windows-using-msys2.613446/ I (Hopely) explain how to setup a MSYS and DevKitPro environment and then how to build Atmosphere from the official Repo. The first part can be used...
Because I don't want to openly link to the WIP project I'm trying to get compiled. Those are the tools I was told are needed, and that's why I'm asking if anyone is familiar with them; I could get into more specifics with those users about it.
I don't know how to use that at all, though. If it can build pre-2010 source code, I could give it a try, but I'd still need detailed steps on what to do (edit: REALLY precise steps, at that).
It's pretty old source, requiring visual studio .net 2003. But getting that old version set up was manageable. With me having absolutely 0 technical knowledge or experience on any of this, the roadblocks to compiling this are:
- No idea how to...
I'm asking around at various places, hoping someone might be able to help with this.
Has anyone had any experiencing trying to use nitrosdk, cygwin and codewarrior when it comes to trying to compile ds source?